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Jichao Xue; Jiaxin Liu; Qingshu Yuan; Zhengwei Yao; Jin Xu; Zhigeng Pan – Education and Information Technologies, 2025
To optimize learning experience and improve learning performance, current virtual experimental systems usually assist students with stepwise guidance before operations and feedback after them. However, stepwise and excessive guidance can lead to student overreliance, while late feedback cannot avoid potential errors during experimental learning.…
Descriptors: College Students, Chemistry, Science Instruction, Science Experiments
Andrew S. Cale; Margaret A. McNulty – Anatomical Sciences Education, 2025
Active recall, the act of recalling knowledge from memory, and games-based learning, the use of games and game elements for learning, are well-established as effective strategies for learning gross anatomy. An activity that applies both principles is Catch-Phrase, a fast-paced word guessing game. In Anatomy Catch-Phrase, players must get their…
Descriptors: Anatomy, Game Based Learning, Recall (Psychology), Educational Games
David P. Reid; Timothy D. Drysdale – IEEE Transactions on Learning Technologies, 2024
The designs of many student-facing learning analytics (SFLA) dashboards are insufficiently informed by educational research and lack rigorous evaluation in authentic learning contexts, including during remote laboratory practical work. In this article, we present and evaluate an SFLA dashboard designed using the principles of formative assessment…
Descriptors: Learning Analytics, Laboratory Experiments, Electronic Learning, Feedback (Response)
Sukhada Samudra; Cynney Walters; Destiny Williams-Dobosz; Aarati Shah; Peggy Brickman – CBE - Life Sciences Education, 2024
The cognitive and performance benefits of group work in undergraduate courses depend on understanding how to structure groups to promote communication and comfort while also promoting diversity and reducing conflict. The current study utilized social network analysis combined with self-reported survey data from 555 students in 155 groups to…
Descriptors: Cooperative Learning, Team Training, Group Experience, Group Dynamics
Yanmin Zhang; Chunyang Li; Chan Zhou – Advances in Physiology Education, 2025
While light microscopy (LM) and virtual microscopy (VM) are valuable pedagogical approaches in histology education, studies comparing their effectiveness have primarily emanated from North America. This research aimed to compare the performance, satisfaction, and perception of Chinese undergraduate dental students enrolled in a histology…
Descriptors: Outcomes of Education, Student Attitudes, Blended Learning, Learning Strategies
Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning