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Luis Alberto Laurens-Arredondo – Education and Information Technologies, 2024
The use of technologies in the classroom has become one of the main allies for university teachers in pedagogical innovation, especially during, and after the pandemic. Therefore, the main objective of this article is to investigate how different types of innovative technologies are most effective in increasing motivation among university…
Descriptors: Educational Technology, Student Motivation, Technology Uses in Education, College Students
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Richard M. Baylis; Malcolm J. Beynon – Accounting Education, 2024
Lecture Capture (LC) material is accepted to be an available and accessible resource for students in universities across the world. This exploratory study investigates the "when viewing" LC material engagement of accounting undergraduate students. Three categories of engagement are defined, Near-Event-Viewing (NEV), Get-Round-to-Viewing…
Descriptors: Accounting, Lecture Method, Teaching Methods, Undergraduate Students
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Gökhan Akçapinar; Erkan Er; Alper Bayazit – International Review of Research in Open and Distributed Learning, 2024
Lecture capture videos, a popular type of instructional content used by instructors to share course recordings online, play a significant role in educational settings. Compared to other educational videos, these recordings require minimal time and effort to produce, making them a preferred choice for disseminating course materials. Despite their…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Behavior
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Hameedur Rahman; Samiya Abdul Wahid; Faizan Ahmad; Numan Ali – Education and Information Technologies, 2024
Virtual classrooms based on the metaverse or virtual reality are useful and effective for imparting basic chemistry concepts. Interactive and immersive environments can effectively teach fundamental chemistry concepts, such as chemical bonding and formulas, thereby making these otherwise abstract and intangible ideas more accessible and…
Descriptors: Chemistry, Science Instruction, Game Based Learning, Computer Simulation
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Brigid A. McKenna; J. Bernhard Wehr; Peter M. Kopittke – Cogent Education, 2024
Learning management systems (LMSs) are ubiquitous in higher education, yet few studies have examined changes in student engagement online with year level. Using data mining of LMSs, we examined the frequency and timing with which first, second, and third year science students accessed the various LMS resources. We compared online access with both…
Descriptors: Electronic Learning, Learner Engagement, Undergraduate Students, Undergraduate Study