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Eunbyul Yang; Sanghoon Park; Jeeheon Ryu – British Journal of Educational Technology, 2024
This study aimed to examine how the levels of physical fidelity of controllers (high, mid and low) and task repetitions (four trials) influence undergraduate students' perceived task load and performance in an immersive virtual reality (VR)-based simulation. The simulation was developed using the Unity 3D engine. VR controllers were developed to…
Descriptors: Undergraduate Students, Computer Simulation, Technology Uses in Education, Fidelity
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Azizah Nurul Khoirunnisa; Munir Munir; Faaizah Shahbodin; Laksmi Dewi – Journal of Special Education Technology, 2024
Reading can be a way to increase students' social interaction and writing, especially for those continuing to a higher level of education. More recent research shows that children with Autism Spectrum Disorder (ASD) have a variety of reading profiles that differ across a range of reading sub-skills. Meanwhile, the school teaching system provides…
Descriptors: Computer Simulation, Individualized Instruction, Autism Spectrum Disorders, Reading Skills
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Nathaniel Josephs; Dennis M. Feehan; Forrest W. Crawford – Sociological Methods & Research, 2024
The network scale-up method (NSUM) is a survey-based method for estimating the number of individuals in a hidden or hard-to-reach subgroup of a general population. In NSUM surveys, sampled individuals report how many others they know in the subpopulation of interest (e.g. "How many sex workers do you know?") and how many others they know…
Descriptors: Sample Size, Surveys, Population Groups, Epidemiology