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Jyoti Wadmare; Dakshita Kolte; Kapil Bhatia; Palak Desai; Ganesh Wadmare – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper highlights an innovative and impactful online operating system algorithms e-learning tool in engineering education. Background: Common teaching methodologies make it difficult to teach complex algorithms of operating systems. This paper presents a solution to this problem by providing simulations of different complex…
Descriptors: Engineering, Science Education, Material Development, Computer Simulation
Dayae Yang – ProQuest LLC, 2024
This dissertation follows a manuscript-style format, beginning with an introduction and literature review, followed by three distinct studies and a concluding section. All three studies use "Lucky Codes," an educational board game designed to foster computational thinking skills in elementary students, as the intervention. The first…
Descriptors: Elementary Secondary Education, Educational Games, Game Based Learning, Computation
Kiera E. B. McMaster; Saskia de Wildt; Sam Mishos; Erica Shardlow; Heather Castleden – Journal of Geography in Higher Education, 2025
Punk has its roots in the garage bands of the 1960s and 1970s as expressions of resistance to mainstream music. Punk, however, has evolved over time to encompass rebellion and an ethic of DIY (i.e. do it yourself) not just in music but in other domains to reject the status quo. Punk can be found in the university too. Podcasting and zines, for…
Descriptors: Audio Equipment, Electronic Publishing, Programming (Broadcast), Material Development
Christina N. Morra; Sarah J. Adkins; M. Elizabeth Barnes; Obadiah J. Pirlo; Ryleigh Fleming; Bianca J. Convers; Sarah P. Glass; Michael L. Howell; Samiksha A. Raut – Journal of Microbiology & Biology Education, 2024
Misinformation regarding vaccine science decreased the receptiveness to COVID-19 vaccines, exacerbating the negative effects of the COVID-19 pandemic on society. To mitigate the negative societal impact of the COVID-19 pandemic, impactful and creative science communication was needed, yet little research has explored how to encourage COVID-19…
Descriptors: Undergraduate Students, COVID-19, Immunization Programs, Pandemics