Publication Date
In 2025 | 4 |
Since 2024 | 33 |
Descriptor
Source
Author
Adam Carreon | 3 |
Sean J. Smith | 3 |
Amber Rowland | 2 |
Gwo-Jen Hwang | 2 |
Maggie Mosher | 2 |
Abebayehu Yohannes | 1 |
Adam C. Carreon | 1 |
Ahu Canogullari | 1 |
Ai-Chu Elisha Ding | 1 |
Alec M. Bodzin | 1 |
Alin Moldoveanu | 1 |
More ▼ |
Publication Type
Journal Articles | 32 |
Reports - Research | 32 |
Tests/Questionnaires | 4 |
Reports - Descriptive | 1 |
Education Level
Junior High Schools | 33 |
Middle Schools | 33 |
Secondary Education | 33 |
Elementary Education | 12 |
High Schools | 6 |
Grade 7 | 5 |
Grade 8 | 4 |
Grade 6 | 2 |
Intermediate Grades | 2 |
Postsecondary Education | 2 |
Adult Education | 1 |
More ▼ |
Audience
Administrators | 1 |
Teachers | 1 |
Location
China | 3 |
California | 1 |
Florida (Orlando) | 1 |
Florida (Tampa) | 1 |
India | 1 |
Kansas | 1 |
Maryland (Baltimore) | 1 |
Mexico | 1 |
New Mexico | 1 |
North Carolina | 1 |
Pennsylvania (Philadelphia) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Strengths and Difficulties… | 1 |
What Works Clearinghouse Rating
Maggie A. Mosher; Kathleen L. Lane; Amber L. Rowland; Adam C. Carreon; Sean J. Smith; Bruce B. Frey; Wayne S. Sailor; Neal M. Kingston; Haidee A. Jackson; Samantha R. Goldman; Angela A. Williams; Ankita Bhattashali – Issues and Trends in Learning Technologies, 2024
A mixed methods randomized control trial (RCT) was employed to investigate the social validity ratings (i.e., acceptability, appropriateness, and feasibility) of middle-school students using an innovative program of virtual social scenarios called VOISS (Virtual reality (VR) Opportunities to Integrate Social Skills) compared to an evidence-based,…
Descriptors: Middle School Students, Modeling (Psychology), Video Technology, Computer Simulation
Selena Steinberg; Melissa Gresalfi; Lauren Vogelstein; Corey Brady – Journal of Research on Technology in Education, 2024
This paper considers how a curricular design that integrated computer programming and creative movement shaped students' engagement with computing. We draw on data from a camp for middle schoolers, focusing on an activity in which students used the programming environment NetLogo to re-represent their physical choreography. We analyze the extent…
Descriptors: Dance, Programming, Computation, Computer Simulation
Lauren Eutsler; Christopher Sean Long – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality is a rapidly growing technological innovation that continues to garner attention for use in education. This self-study of two teacher educators spans immersive head-mounted virtual reality implementation from 2014-2023 with middle-grades students, preservice teachers, and adult learners. Empirical data sources include learner…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Middle School Students
Andrea Trudeau; Ying Xie; Olha Ketsman; Cindy York; Sandrine Goldsmith – TechTrends: Linking Research and Practice to Improve Learning, 2024
This mixed-methods study explored the impact of cinematic virtual reality (CVR) on seventh-grade students (n = 66) in a school library. The research was comprised of two phases, integrating data from questionnaires and student/teacher interviews. The study focused on "The Displaced," a documentary about child refugees, presented in two…
Descriptors: Adolescents, Student Attitudes, Computer Simulation, Technology Uses in Education
Anveshna Srivastava; Vihang Vaidya; Sahana Murthy; Chandan Dasgupta – British Journal of Educational Technology, 2024
Spatial perspective-taking (SPT) ability positively influences performance in STEM fields. While limited research studies have been done with school students, they have yielded inconclusive findings and, hence, here we report findings from our study with an augmented reality (AR) enhanced learning environment (ARELE), GeoSolvAR, on middle-school…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Yuyu Sun; Xiaoxu Lu; Jian Cui; Ke Du; Shumin Xie – Environmental Education Research, 2024
This study explores the relationship between vicarious experiences of nature, environmental behavioral beliefs, environmental attitudes and adolescents' environmental behavior. Based on a sample of 1476 adolescents from five high schools in Jiangsu Province, China, we proposed a model that was supported by structural equation modelling analysis.…
Descriptors: Foreign Countries, Environmental Education, Middle School Students, High School Students
Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
Jessica Thomas; Sara Bicard; Kate D. Simmons – Journal of Special Education Technology, 2025
An alternating treatments design was used to analyze the effects of concrete and virtual manipulatives on the duration and number of correctly solved linear equations by three middle school students with cognitive disabilities. Participants physically manipulated algebra tiles to solve an equation during the concrete manipulative condition. During…
Descriptors: Students with Disabilities, Algebra, Problem Solving, Manipulative Materials
Daniela Olea-Ibarra; Christian Hartmann; Maria Bannert – Journal of Computer Assisted Learning, 2025
Background: Enjoyment and epistemic emotions are essential in education as they drive learners to actively and persistently engage with learning material. Augmented Reality (hereinafter referred to as AR) is an emerging educational tool that offers unique opportunities for immersive learning experiences. By incorporating AR into the learning…
Descriptors: Psychological Patterns, Positive Attitudes, Computer Simulation, Active Learning
Trudi Lord; Paul Horwitz; Hee-Sun Lee; Amy Pallant; Christopher Lore – Journal of Science Education and Technology, 2025
From the experiential learning perspective, this study investigates middle and high school students (n = 1009) who used an online module to learn about wildfire hazards, risks, and impacts through computational simulations of wildfire phenomena. These students were taught by 18 teachers in urban, rural, and suburban schools across the United…
Descriptors: Concept Formation, Natural Disasters, Risk Assessment, Risk
Hsin-Yi Chang; Chen-Chung Liu; Chi-Ting Wen; Ming-Hua Chang; Shih-Hsun Fan Chiang; Fu-Kwun Hwang – International Journal of Science Education, 2024
One issue facing teachers who implement model-based instruction within the school system is the tight curricular schedule. The 'lesson objective tension' calls for investigations to address instructional issues such as how to organise modelling-based instruction at the curriculum level which is across multiple units. We investigated the effect of…
Descriptors: Computer Simulation, Virtual Classrooms, Laboratories, Models
Ünal Çakiroglu; Merve Aydin; Yasemin Köroglu; Merve Ayvaz Kina – Interactive Learning Environments, 2024
This study examines the effectiveness of using augmented reality (AR) in gaining historical empathy skills. AR cards were used in different periods of the history lesson. A mixed design method including pre-test and post-test is used to A mixed methods research design with pre-test and post-test is used to determine the developments in empathy…
Descriptors: Computer Simulation, Empathy, Teaching Methods, Technology Uses in Education
Putri Dwi Agustiningrum; Wirawan Fadly; Primus Demboh – Journal of Science Learning, 2024
This research aims to develop ECARsites, an online site designed to support data-related activities in science learning and to facilitate the implementation of data, computational thinking (CT), and self-directed learning (SRL) practices in a more contextualized and relevant way for students. The approach used design-based research (DBR) methods,…
Descriptors: Middle School Teachers, Science Teachers, Middle School Students, Faculty Development
Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
Kamiya Kumar – Journal of Peace Education, 2024
An existing culture of conflict tends to shape practices within schools, which often maintain and in turn, contribute towards perpetuating stratifications at the societal level. Through this study, the author seeks to challenge this culture of conflict by creating a pedagogical space and facilitating possibilities of collective thinking,…
Descriptors: Middle School Students, Peace, Teaching Methods, Social Change