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Özgen Korkmaz; Hacer Çolak Kiliç – International Journal of Technology in Education, 2024
The aim of this study is to determine the digital literacy skills of secondary school students and their social media addictions and attitudes towards social media use. Descriptive survey model was used in the study. Convenient sampling method was used to determine the study group. The research was conducted on 327 volunteer middle school students…
Descriptors: Foreign Countries, Middle School Students, Digital Literacy, Social Media
Adam M. McCready; Katherine C. Rohn – Journal of School Health, 2025
Background: Parents and educators are concerned about adolescents' social media use and how it affects their mental health. It is unclear how these adults perceive how social media use affects adolescent mental health or view the role of schools in addressing these effects. We explored how adults define social media, perceive the effects of social…
Descriptors: Parent Attitudes, Teacher Attitudes, Administrator Attitudes, Health Personnel
Valarian Couch – ProQuest LLC, 2024
Internet-enabled tools, cloud-based platforms, and digital communication devices have revolutionized the educational landscape but this digital transformation has increased students' exposure to cyber risks and threats exponentially. The purpose of this quantitative correlational study was to investigate the relationship between technology…
Descriptors: Elementary School Students, Middle School Students, Secondary School Students, Parents
Aydan Aytekin; Mustafa Sami Topçu – Education and Information Technologies, 2024
Circulatory system is a challenging subject for middle school students to learn and understand conceptual relationships. To address these challenges, this study developed plugged (computational thinking activities using computer) and unplugged (computational thinking activities without using computer) teaching modules that integrated computational…
Descriptors: Computation, Thinking Skills, Human Body, Middle School Students
Jian-hui Wu – Journal of Educational Computing Research, 2025
The objective of this research is to investigate how AI-improved dynamic physical education materials impact middle school education in physical settings. Utilizing a randomized controlled crossover approach, a 16-week study involved 120 students aged 12 to 18 to evaluate the impact of AI-enhanced physical education courses against traditional…
Descriptors: Artificial Intelligence, Physical Education, Instructional Materials, Middle School Students
Nicole Panorkou; Toni York; Erell Germia – Cognition and Instruction, 2024
In this paper we discuss the types of knowledge used by six middle school students as they engaged with a debugging task designed to integrate ideas from computer science, mathematics and science. Our findings show that the computational thinking practice of debugging is a rich source of opportunities to integrate these different disciplines. The…
Descriptors: Troubleshooting, Interdisciplinary Approach, Middle School Students, Computer Science
Mehmet Demir; Yilmaz Zengin – Digital Experiences in Mathematics Education, 2024
The aim of this study is to explore how structural and process aspects of secondary school students' mathematical reasoning support each other in a collaborative learning environment through the integration of "GeoGebra" software and the ACODESA method. The study involved four eighth-grade secondary school students, who participated in…
Descriptors: Mathematics Skills, Thinking Skills, Computer Software, Mathematics Instruction
Jason H. Martin – ProQuest LLC, 2024
This mixed-methods study analyzes the perspectives of educators in middle school regarding the impact of cell phones in the middle school environment. Vygotsky's (1978) sociocultural theory of cognitive development along with opportunity theory (Cohen & Felson, 1979) provide insight regarding implications related to accessing personal devices…
Descriptors: Teacher Attitudes, Social Development, Emotional Development, Well Being
Saniye Kuleli; Tarik Kisla – Turkish Online Journal of Educational Technology - TOJET, 2024
This study aims to determine the self-efficacy perception levels of secondary school 8th-grade students towards computational thinking skills and examine the self-efficacy perception levels towards computational thinking skills in various variables. The study emphasises that positive attitudes and perceptions are necessary for computational…
Descriptors: Self Efficacy, Grade 8, Computation, Thinking Skills
Melese Astatke; Cathy Weng; Abebayehu Yohannes; Matere M. Isaac; Wei-Kai Liou – Educational Technology Research and Development, 2024
This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning achievement, motivation, and perception between two versions of the learning approaches (IVR-based STREAM learning and Desktop Virtual Reality (DVR)-based STREAM learning). Twenty middle school students in the…
Descriptors: Middle School Students, Computer Simulation, Augmentative and Alternative Communication, Workstations
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions --…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Journal of Educational Data Mining, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Kristin E. Mansell; Heather Greenhalgh-Spencer – Center for Innovative Research in Change, Leadership, and Education, 2024
Math Innovation Zones (MIZ) is a strategic grant initiative first introduced by the Texas Education Agency (TEA) in 2018. A novel state-initiative aimed at increasing PreK - 8th grade math proficiency, the highly competitive grant program provides funding to both Texas school districts and open enrollment charter schools using allocations through…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Mathematics, Middle School Students
Marcia A. Barnes; Nathan H. Clemens; Deborah Simmons; Colby Hall; Melissa Fogarty; Amanda Martinez-Lincoln; Sharon Vaughn; Leslie Simmons; Anna-Maria Fall; Greg Roberts – Scientific Studies of Reading, 2024
An inferential comprehension intervention addressing reading comprehension difficulties of middle schoolers was tested. Method Students in Grades 6 to 8 (n = 145; 53.8% female; 71% White; 24% Black) who failed their state literacy test, were randomly assigned to tutor-led, computerized, or business-as-usual [BaU] interventions. Results The…
Descriptors: Tutors, Computer Uses in Education, Inferences, Reading Comprehension
Tiina Korhonen; Noora Laakso; Aino Seitamaa; Visajaani Salonen; Netta Tiippana; Jari Lavonen; Kai Hakkarainen – Cogent Education, 2024
Digital fluency is a central 21st-century competence. Schools are responsible for ensuring that all students cultivate sophisticated sociodigital competences and mindsets needed for studying and collaborating through and around technology and overcoming digital challenges encountered. Although some schools have successfully integrated digital…
Descriptors: Technological Literacy, Student Attitudes, COVID-19, Pandemics
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