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Kelcie E. McCafferty; David A. Wilder; Nicole Gravina; Letitia Bible; Rachel Ferguson – Journal of Applied Behavior Analysis, 2024
Modern medical training consists largely of lecture-based instruction and in vivo or video modeling of specific skills. Other instructional methods, such as teaching with acoustical guidance (TAGteach), have rarely been evaluated. In this study, we compared teaching with tactile guidance, or tactile TAGteach in which a vibratory stimulus is…
Descriptors: Video Technology, Feedback (Response), Self Evaluation (Individuals), Medical Education
Irene Benedetto; Moreno La Quatra; Luca Cagliero; Lorenzo Canale; Laura Farinetti – Education and Information Technologies, 2024
Modern educational technology systems allow learners to access large amounts of learning materials such as educational videos, learning notes, and teaching books. Automated summarization techniques simplify the access and exploration of complex data collections by producing synthetic versions of the original content. This paper addresses the…
Descriptors: Learning Analytics, Documentation, Blended Learning, Video Technology
Christopher W. Norfolk; Timothy Ellis – Chemical Engineering Education, 2024
The effect of digital tools (pre-lab videos and 3D models of experimental equipment) on student's performance of a typical lab assignment was studied quantitatively; for some students, these digital tools replaced physical access to the equipment. These students also participated in focus groups and gave good suggestions to make the digital tools…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics
Funda Ulugöl; Sezgin Vuran – Educational Policy Analysis and Strategic Research, 2025
This study aimed to compare the effectiveness and efficiency of the model-lead-test (MLT) and video modeling (VM) methods in teaching individuals with ID how to access and use the services provided by the Turkish state in digital environments. Four individuals participated in the study, in which the adapted alternating treatments design, one of…
Descriptors: Teaching Methods, Intellectual Disability, Technological Literacy, Citizenship
Winnifred Wijnker; Arthur Bakker; Paul Drijvers – Technology, Knowledge and Learning, 2024
Interest is key to learning. Video is a promising tool for interest development in education, but professionals in education are in need of more theory-grounded guidance for production, selection, and use of videos. In previous studies, we developed and validated a model on film's interest raising mechanisms in educational contexts, called the…
Descriptors: Video Technology, Technology Uses in Education, Student Interests, Models
Nuria Climent; Luis Carlos Contreras; Miguel Montes; Miguel Ribeiro – ZDM: Mathematics Education, 2024
This paper studies the knowledge developed by a group of sixty-two pre-service primary teachers during a training session on the definition of a polygon and the mathematical practice of defining. We explore the knowledge developed by pre-service teachers when they carry out a series of training tasks oriented around the practice of defining with…
Descriptors: Models, Task Analysis, Teaching Methods, Mathematics Instruction
Julius Moritz Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Journal of Computer Assisted Learning, 2024
Background: In example-based learning, examples are often combined with generative activities, such as comparative self-explanations of example cases. Comparisons induce heavy demands on working memory, especially in complex domains. Hence, only stronger learners may benefit from comparative self-explanations. While static text-based examples can…
Descriptors: Video Technology, Models, Cues, Problem Solving
The Effects of Story Mapping and Video Modeling on Reading Comprehension in Students with Hyperlexia
Kimberly Keebler Dresner – ProQuest LLC, 2024
Up until third grade, reading instruction is focused on learning to read, while in fourth grade and up, students begin reading to learn (Annie E. Casey Foundation, 2024; Grunke et al., 2013). This reading with purpose includes increasing critical thinking skills and using newfound reading skills to understand complex subjects such as math and…
Descriptors: Video Technology, Reading Comprehension, Reading Achievement, Models
Ömer Demir; Bengi Birgili – Education and Information Technologies, 2024
The use of instructional videos is rampant in education; however, their interaction is limited by weak instructional design. Gagne has never insisted on using his renowned 9 Events of Instruction slavishly in situations as a viable paradigm for utilization in video design. Connecting grade level, video length, and interaction, this study seeks to…
Descriptors: Instructional Design, Instructional Program Divisions, Video Technology, Mathematics Instruction
Educating Non-Specialized Audiences about Seismic Design Principles Using Videos and Physical Models
Mauricio Morales-Beltran; Ecenur Kizilörenli; Ceren Duyal – International Journal of Assessment Tools in Education, 2024
The prevalence of self-construction practices in Türkiye has resulted in a building stock whose earthquake resilience is highly uncertain. To mitigate the potentially devastating impact of anticipated large earthquakes, one viable approach is to increase earthquake awareness among builders themselves. However, these builders lack formal…
Descriptors: Foreign Countries, Video Technology, Audiences, Seismology
Seyedahmad Rahimi; Justice T. Walker; Lin Lin-Lipsmeyer; Jinnie Shin – Creativity Research Journal, 2024
Digital sandbox games such as "Minecraft" can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established…
Descriptors: Creativity, Video Games, Computer Games, Evaluation Methods
Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19
Zhixuan Yu – ProQuest LLC, 2024
Humans are arguably the most interesting subjects in computer vision. Modeling human 3D geometry from images captured by highly sophisticated production level cameras (10-100 cameras with precise calibration) enable a number of applications, e.g. telepresence, virtual try-on, motion analysis, etc. Despite its production level quality, the…
Descriptors: Visual Aids, Photography, Costs, Handheld Devices
Rui Guo – International Journal of Web-Based Learning and Teaching Technologies, 2024
To promote the construction of public physical education online courses in colleges and universities and the evaluation of the effectiveness of course teaching, this article combines 3D reconstruction techniques in computer vision to construct a set of human body shape reconstruction models and apply them to physical training exercises and…
Descriptors: Artificial Intelligence, Information Technology, Physical Education, Teaching Methods
Kaitlyn P. Wilson – Communication Disorders Quarterly, 2024
Autistic individuals have significant social-communication challenges that commonly persist into adulthood and impact academic, social, and vocational pursuits. More than two decades of research have established video behavior modeling as a successful, cost-effective, and time-efficient intervention tool for autistic children; however, less…
Descriptors: Autism Spectrum Disorders, Adults, Interpersonal Competence, Social Development
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