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Liunian Li – ProQuest LLC, 2024
To build an Artificial Intelligence system that can assist us in daily lives, the ability to understand the world around us through visual input is essential. Prior studies train visual perception models by defining concept vocabularies and annotate data against the fixed vocabulary. It is hard to define a comprehensive set of everything, and thus…
Descriptors: Artificial Intelligence, Visual Stimuli, Visual Perception, Models
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Aditya Upadhyayula; Neil Cohn – Cognitive Science, 2025
Theories of visual narrative comprehension have advocated for a hierarchical grammar-based comprehension mechanism, but only limited work has investigated this hierarchy. Here, we provide a computational framework inspired by computational psycholinguistics to address hierarchy in visual narratives. The predictions generated by this framework were…
Descriptors: Visual Perception, Comprehension, Vertical Organization, Story Grammar
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Greta Roettgen; Lindsey Peters-Sanders; Elizabeth Burke Hadley; Howard Goldstein; Elizabeth Spencer Kelley – Perspectives of the ASHA Special Interest Groups, 2024
Purpose: One challenge to the design and delivery of effective vocabulary intervention is the selection of vocabulary targets. The purpose of this study was to examine the relation of word characteristics to vocabulary learning from explicit vocabulary intervention. Method: This study was a secondary analysis of data from two recent efficacy…
Descriptors: Preschool Children, Preschool Education, Vocabulary Development, Vocabulary Skills
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Kaitlyn P. Wilson – Communication Disorders Quarterly, 2024
Autistic individuals have significant social-communication challenges that commonly persist into adulthood and impact academic, social, and vocational pursuits. More than two decades of research have established video behavior modeling as a successful, cost-effective, and time-efficient intervention tool for autistic children; however, less…
Descriptors: Autism Spectrum Disorders, Adults, Interpersonal Competence, Social Development
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Raija Hämäläinen; Bram De Wever; Katriina Sipiläinen; Ville Heilala; Arto Helovuo; Sami Lehesvuori; Miitta Järvinen; Jouni Helske; Tommi Kärkkäinen – Education and Information Technologies, 2024
In an authentic flight simulator, the instructor is traditionally located behind the learner and is thus unable to observe the pilot's visual attention (i.e. gaze behaviour). The focus of this article is visual attention in relation to pilots' professional learning in an Airbus A320 Full Flight Simulator. For this purpose, we measured and analysed…
Descriptors: Eye Movements, Communities of Practice, Vision, Occupational Information