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Yue Rong – International Journal of Web-Based Learning and Teaching Technologies, 2024
Mental health education in colleges and universities has made considerable progress, but the existing assessment model still faces challenges in terms of time overhead and rank indicators. In response, this paper proposes a new psychological education assessment model for colleges and universities, based on multimedia feature extraction…
Descriptors: Multimedia Instruction, Test Construction, Psychological Evaluation, Mental Health
McKenzie R. Behrendt; Stacy Smallfield – Journal of Occupational Therapy Education, 2024
The rise in technology, social media, and video has led to the desire for short, interactive, and visually appealing instructional materials. Modern learners want flexibility, repeatability, accessibility, and low-stakes knowledge checks. A multimedia e-learning module may meet the learner's desires. This article describes the conception,…
Descriptors: Multimedia Instruction, Electronic Learning, Cognitive Processes, Occupational Therapy
Nirit Yuviler-Gavish; Omer Muati; Bar Hodya Gabbay – Interactive Learning Environments, 2024
The fourth industrial revolution and the rise of collaborative robots (cobots) in industrial assembly lines are changing the traditional role of human operators in assembly tasks from following a sequence of operations to working together with a cobot and being able to intervene at different stages of the assembly process. Hence, it is important…
Descriptors: Cognitive Processes, Cooperation, Robotics, Manufacturing
Jason Webb – ProQuest LLC, 2024
The goal of this qualitative study was to answer the question: How do educators make sense of learning in virtual reality? This study utilized multimedia learning theory and cognitive load theory to explore how educators understand virtual reality in education. Pre- and post-interviews as well as a VR experience were conducted with 13 educators…
Descriptors: Electronic Learning, Computer Simulation, Technology Uses in Education, Multimedia Instruction
Ghanis Putra Widhanarto; Zamzami Zainuddin; Titi Prihatin; Sunawan Sunawan; Amirul Mukminin; Seftia Kusumawardani; Mulawarman Mulawarman – Information and Learning Sciences, 2025
Purpose: This study aims to examine the effectiveness of Web-based interactive (WBI) presentations in reducing students' cognitive load and increasing their situational interest in learning. Traditionally, many learning practices fail to optimize students' cognitive resources by presenting irrelevant content and activities. However, practical…
Descriptors: Internet, Web Based Instruction, Gamification, Cognitive Processes
Tim Kühl; Felicia Teske; Martin Merkt; Christina Sondermann – Educational Technology Research and Development, 2025
The empirical evidence concerning the question whether an instructor should be presented on online lecture slides is equivocal and two lines of theoretical reasoning exist. On the one hand, the instructor may distract from the content, thereby hampering learning; on the other hand, the instructor may function as a social cue that triggers a more…
Descriptors: Lecture Method, Visual Aids, Online Courses, Attention Control
Felicia Meusel; Nadine Scheller; Günter Daniel Rey; Sascha Schneider – Education and Information Technologies, 2024
Color has been investigated as a signaling cue in multimedia learning environments, guiding the learner's attention and as an emotional design element, increasing the learner's motivation and, thus, improving learning outcomes. Retrieval cues (e.g., visual cues, odor, sound) facilitating memory retrieval have been primarily investigated in…
Descriptors: Foreign Countries, Color, Student Motivation, Cues
Anita Marie Knox – ProQuest LLC, 2024
This quantitative study examined the effects of stored color knowledge on learning achievement and cognitive load using a randomized pretest-posttest control group design. Social media was used to recruit 60 adult participants, randomized into control and experimental groups. A multimedia lesson was presented where the control group viewed images…
Descriptors: Color, Cognitive Processes, Difficulty Level, Knowledge Level
Erol Ozcelik; Ismahan Arslan-Ari – Journal of Experimental Education, 2024
Several studies in multimedia learning have examined the effect of emotional design. Recent findings from cognitive psychology provide opportunities for educators to use more direct ways of manipulating emotion to enhance learning. These studies have shown that emotionally arousing words and pictures are remembered better than neutral ones.…
Descriptors: Arousal Patterns, Emotional Response, Multimedia Instruction, Learning Processes
Robert O. Davis; Yong-Jik Lee; Joseph Vincent; Lili Wan – Journal of Computer Assisted Learning, 2024
Background: Gestures are an integral component in human-to-human communication when the speaker is visually present to the listener. In the past several years, research has examined how computer-generated pedagogical agents can be designed to perform the four main gesture types and what this means for agent persona and learning outcomes. The…
Descriptors: Nonverbal Communication, Interpersonal Communication, Multimedia Instruction, Imagery
Soonri Choi; Soomin Kang; Kyungmin Lee; Hongjoo Ju; Jihoon Song – Contemporary Educational Technology, 2024
This study proposes that the gestures of an agent tutor in a multimedia learning environment can generate positive and negative emotions in learners and influence their cognitive processes. To achieve this, we developed and integrated positive and negative agent tutor gestures in a multimedia learning environment directed by cognitive gestures.…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Cognitive Processes, Difficulty Level
Jie Bai; Xiulan Cheng; Hui Zhang; Yihang Qin; Tao Xu; Yun Zhou – Education and Information Technologies, 2025
The advancement of AI-generated content (AIGC) has made creating pedagogical agents (PAs) for multimedia learning increasingly realistic, simpler, and more efficient. However, little is known about the acceptance of AI-generated pedagogical agents (AIPAs) in picture book videos among young children aged 3-6. To address this, the present study…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Picture Books
Jon-Chao Hong; Ming-Chou Liu; Huei-Ying Ho; Chi-Ruei Tsai; Kai-Hsin Tai – Education and Information Technologies, 2024
By using information technology, science learning can be widely disseminated, including, for example, to rural schools. However, the implementation of inquiry-based science learning with action-to-ground science concepts for rural learners needs to be explored. To address this purpose, the present study adopted "live stream" technology…
Descriptors: Cognitive Processes, Difficulty Level, Technology Uses in Education, Video Technology
Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
Khanyisile Twabu – Discover Education, 2025
This article proposes a novel conceptual framework that integrates Artificial Intelligence (AI) with Cognitive Load Theory (CLT) and the Cognitive Theory of Multimedia Learning (CTML) to enhance Open Distance eLearning (ODeL) systems. By bridging the gap between traditional cognitive theories and cutting-edge AI technologies, this framework…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Instruction, Artificial Intelligence