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Showing 1 to 15 of 22 results Save | Export
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Fangzheng Zhao; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Introduction: While prior research has delved into the emotional aspects of instructional design, it has not extensively examined whether integrating affective features specifically relevant to the theme of the learning materials is essential for enhancing learning effectiveness compared to incorporating general affective features. This study aims…
Descriptors: Multimedia Instruction, Teaching Methods, Cartoons, Psychological Patterns
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Bruce Mann – Journal of Interactive Learning Research, 2025
In this study, temporal speech cues were integrated into online curriculum to solve non-routine problems in curricular multimedia. Teachers-in-training (n=56) were randomly assigned to one of three treatment conditions. It was expected that participants in the temporal speech cues condition would be more likely to solve problems than those in the…
Descriptors: Articulation (Speech), Cues, Multimedia Instruction, Multimedia Materials
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Pia Bsdurrek; Michael Meng – Journal of Technical Writing and Communication, 2025
Simplified user interfaces (SUIs) refer to a new design technique in technical communication that simplifies screenshots by removing irrelevant elements and highlighting only the essential information. While there is consensus on the benefits of signaling in multimedia learning, there is currently no empirical evidence on the effects of SUIs on…
Descriptors: Computer Software, Tutorial Programs, Eye Movements, Visual Aids
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Bridget Tombleson – Technology, Pedagogy and Education, 2024
The term transmedia learning is focused on how students learn in both formal and informal learning environments, across multiple platforms. This article identifies the literature on transmedia learning across the last decade and draws together a consistent definition. A conceptual model for transmedia learning is outlined and further advances a…
Descriptors: Higher Education, Blended Learning, Cooperative Learning, Learner Engagement
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Alyssa P. Lawson; Richard E. Mayer – Journal of Educational Computing Research, 2024
In multimedia learning, there is a lot of new information that learners are exposed to, making it a cognitively intensive process. Poorly-designed multimedia lessons can introduce distractions that must be dealt with by the learner. However, learners do not all share the same skill at managing incoming information or holding capacity, which could…
Descriptors: Individual Differences, Executive Function, Multimedia Instruction, Attention Control
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Leah S. Mahler; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Emotional design of multimedia lessons involves adding features that are intended to increase learner enjoyment and promote learning--such as adding narrative, anthropomorphizing non-human elements, and using warm colours. Objective: The present study extends this work to examine the potential of Japanese animation (anime) for…
Descriptors: Multimedia Instruction, Animation, Cartoons, Science Instruction
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Xian Peng; Yanyan Jin; Jianwen Sun; Liang Zhao; Sannyuya Liu; Rui Li – Education and Information Technologies, 2024
Positive emotional design has been shown to have an important impact on multimedia learning. However, before learning multimedia materials, students may inevitably be stressed by external factors such as learning uncertainties brought about by COVID-19, that can affect their final performance. Moreover, whether the principles of emotional design…
Descriptors: Stress Variables, Arousal Patterns, Psychological Patterns, Instructional Design
Jason Webb – ProQuest LLC, 2024
The goal of this qualitative study was to answer the question: How do educators make sense of learning in virtual reality? This study utilized multimedia learning theory and cognitive load theory to explore how educators understand virtual reality in education. Pre- and post-interviews as well as a VR experience were conducted with 13 educators…
Descriptors: Electronic Learning, Computer Simulation, Technology Uses in Education, Multimedia Instruction
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Colin Foster; Bethany Woollacott; Tom Francome; Chris Shore; Caroline Peters; Hannah Morley – Curriculum Journal, 2024
There are increasingly frequent calls for school mathematics curricula to be informed by robust research evidence. One approach to achieving this is designing evidence-informed learning and teaching resources for the classroom. In this paper, we reflect on our experiences of designing a free and fully resourced complete set of secondary…
Descriptors: Mathematics Curriculum, Cognitive Science, Evidence Based Practice, Barriers
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Libor Juhanák; Vojtech Jurík; Nicol Dostálová; Zuzana Juríková – Australasian Journal of Educational Technology, 2025
The use of metacognitive prompting to support self-regulated learning is a well-established area of research in education. Despite receiving considerable attention, the precise mechanism of prompting and its effects on the learning process remain unclear, especially in the context of multimedia learning. This study employed a controlled laboratory…
Descriptors: Metacognition, Cues, Outcomes of Education, Undergraduate Students
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Erol Ozcelik; Ismahan Arslan-Ari – Journal of Experimental Education, 2024
Several studies in multimedia learning have examined the effect of emotional design. Recent findings from cognitive psychology provide opportunities for educators to use more direct ways of manipulating emotion to enhance learning. These studies have shown that emotionally arousing words and pictures are remembered better than neutral ones.…
Descriptors: Arousal Patterns, Emotional Response, Multimedia Instruction, Learning Processes
Chelsea R. Miles – ProQuest LLC, 2024
This study was designed to address the problem that some corporate trainers are lacking instructional design skills when creating multimedia activities. The purpose of this qualitative phenomenological study was to identify skills corporate trainers perceive they need when creating multimedia activities. The cognitive load theory (CLT) was used as…
Descriptors: Industrial Training, Corporations, Trainers, Instructional Design
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Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
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Muhammad Hibatullah Romli; Farahiyah Wan Yunus; Chan Choong Foong; Kim Lam Soh – Innovations in Education and Teaching International, 2024
The use of full online learning is projected to continue indefinitely. An instructional design for online learning that incorporates didactic, active learning activities, and health welfare is proposed. A single-subject multiple baseline design with two controls and two experiments was implemented with a class of 30 nursing students. Four weeks of…
Descriptors: Foreign Countries, Nursing Education, Student Attitudes, Online Courses
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Soonri Choi; Soomin Kang; Kyungmin Lee; Hongjoo Ju; Jihoon Song – Contemporary Educational Technology, 2024
This study proposes that the gestures of an agent tutor in a multimedia learning environment can generate positive and negative emotions in learners and influence their cognitive processes. To achieve this, we developed and integrated positive and negative agent tutor gestures in a multimedia learning environment directed by cognitive gestures.…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Cognitive Processes, Difficulty Level
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