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Tri Puspa Rinjeni; Nur Aini Rakhmawati; Reny Nadlifatin – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study identifies gamification element preferences based on Myers-Briggs Type Indicator (MBTI) characteristics. It measures the influence of preferences on learning motivation through a pre-experimental design of one group pre-test post-test. Background: Incorporating information technology in education has led to the introduction…
Descriptors: Foreign Countries, Personality Measures, College Students, Information Systems
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Elisabeth Omand Grønhøj; Billy Wong; Jeppe Bundsgaard – Computer Science Education, 2025
Background and Context: Cultural and social influences from peers, family, and media shape young people's views on technology careers. This study examines Danish students' perceptions and discourses of IT professionals and technology occupations. Objective: Unlike earlier studies focusing on science or STEM as a monolith, this study specifically…
Descriptors: Freehand Drawing, Computer Science Education, Student Attitudes, Information Technology