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Marta Sobocinski; Daryn Dever; Megan Wiedbusch; Foysal Mubarak; Roger Azevedo; Sanna Järvelä – British Journal of Educational Technology, 2024
This study examines the embodied ways in which learners monitor their cognition while learning about exponential functions in an immersive virtual reality (VR) based game, "Pandemic" by Prisms of Reality. Traditionally, metacognitive monitoring has been assessed through behavioural traces and verbalised instances. When learning in VR,…
Descriptors: Computer Simulation, Educational Games, Video Games, Metacognition
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Brianne A. Bruijns; Matthew Bourke; Tanya Nguyen; Patricia Tucker – Early Childhood Education Journal, 2025
Early childhood educators (ECEs) greatly influence young children's physical activity and sedentary behaviors in childcare and psychosocial factors have been found to influence their teaching practices in this environment. This study sought to determine which personal and professional characteristics predicted ECEs' self-efficacy, behavioral…
Descriptors: Predictor Variables, Early Childhood Teachers, Teacher Behavior, Motion
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Tsan-Ching Kang; Shin-Yuan Hung; Charlie Chen; Peter Ractham – Knowledge Management & E-Learning, 2024
Corporate knowledge becomes enterprise strategic resources for sustaining corporate competitiveness by transferring irreplaceable diversified knowledge among employees. One key challenge for enterprises is to ensure that employees mutually and effectively share knowledge. This study integrates a social exchange perspective to understand key…
Descriptors: Knowledge Level, Communication (Thought Transfer), Corporations, Competition