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Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
Na Liu; Jeferd Saong – International Journal of Education and Literacy Studies, 2025
The study examined the use of the Oral Proficiency Interview (OPI) in assessing Chinese as a second language and the challenges faced by teachers in the Chinese Language Scholarship (CLS) program. The Concurrent Triangulation Mixed Method Research was used in the study in which qualitative and quantitative data are collected simultaneously,…
Descriptors: Chinese, Second Language Learning, Oral Language, Language Proficiency
Marjorie Sarah Kabuye Batiibwe – Discover Education, 2024
The incorporation of subject-specific technologies in teaching and learning mathematics has been extensively investigated in different areas outside Uganda. The benefits are extensive, although the adoption of these technologies has been threatened by teachers needing help to apply them effectively for instruction. While this alone would aptly…
Descriptors: Secondary School Students, Technology Integration, COVID-19, Pandemics
Tam Duc Dinh – International Journal of Information and Learning Technology, 2024
Purpose: The advent of ChatGPT has fundamentally changed the way people approach and access information. While we are encouraged to embrace the tool for its various benefits, it is yet to be known how to drive people to adopt this technology, especially to improve their life skills. Using implicit self-theories, the current research delineated the…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Technology Integration