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Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Michael D. Steele; Joleigh Honey – Corwin, 2024
An asset-based perspective on math education means starting with what students already know instead of focusing on what is missing. This approach elevates student thinking and reasoning skills. In this way, educators acknowledge that all students bring prior experiences, strengths, talents, and resources to the learning process and can contribute…
Descriptors: Secondary School Students, Secondary School Mathematics, Prior Learning, Knowledge Level
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Jeffrey Nordine; Marcus Kubsch; David Fortus; Joseph Krajcik; Knut Neumann – Journal of Research in Science Teaching, 2024
One reason for the widespread use of the energy concept across the sciences is that energy analysis can be used to interpret the behavior of systems even if one does not know the particular mechanisms that underlie the observed behavior. By providing an approach to interpreting unfamiliar phenomena, energy provides a lens on phenomena that can set…
Descriptors: Middle School Students, Energy, Scientific Concepts, Science Instruction