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Kevin Hilliard; Xiaohong Yuan; Kelvin Bryant; Jinsheng Xu; Jinghua Zhang – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification has proven to be effective in engaging and encouraging people to work towards and achieve goals. Many students struggle to focus on schoolwork, due to a lack of interest, lack of understanding, or other factors unique to the student. Applying gamification elements to education can help engage these students in learning their course…
Descriptors: Gamification, Mastery Learning, Computer Security, Computer Networks
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Reg Leichty – State Education Standard, 2024
Elementary and secondary schools increasingly face an onslaught of ransomware and other cyberattacks, which jeopardize sensitive data and the integrity of their digital infrastructure. The consequences of these attacks can be severe and costly, eroding community trust, disrupting learning, and permanently damaging equipment. The alarming scope and…
Descriptors: Elementary Secondary Education, Computer Security, State Boards of Education, Role Theory