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Khoerul Umam; Ardi Dwi Susandi; Susilo; Zulherman – Pegem Journal of Education and Instruction, 2024
Learning mathematics has been a fundamental subject for students. The sample will be restricted to students in junior high school who had studied learning mathematics using augmented reality. The population was derived from private and public junior high schools in various provinces. Data were collected using an online survey to reach large…
Descriptors: Mathematics Anxiety, Online Courses, Computer Simulation, Junior High School Students
Ünal Çakiroglu; Merve Aydin; Yasemin Köroglu; Merve Ayvaz Kina – Interactive Learning Environments, 2024
This study examines the effectiveness of using augmented reality (AR) in gaining historical empathy skills. AR cards were used in different periods of the history lesson. A mixed design method including pre-test and post-test is used to A mixed methods research design with pre-test and post-test is used to determine the developments in empathy…
Descriptors: Computer Simulation, Empathy, Teaching Methods, Technology Uses in Education
Emma Phillips; Aaron Jarden; Terence Bowles – Australian Educational Researcher, 2025
Empathy is a key contributor to moral, pro-social behaviour and an important element of socio-emotional learning (SEL). Schools deliver SEL programmes during adolescence to develop a range of skills including empathy. As education becomes increasingly digital, more research is needed to understand the role digital technologies may play in…
Descriptors: Secondary School Students, Empathy, Computer Simulation, Technology Uses in Education
Xintian Tu – ProQuest LLC, 2024
This dissertation investigates how embodied learning within a Mixed Reality (MR) environment supports young children's science learning, focusing on a honeybee system. To do so, I designed three types of activities within an MR environment to enable young children to assume different perspectives as they create embodied models of honeybees as…
Descriptors: Young Children, Computer Simulation, Science Education, Learning Processes
Deoksoon Kim; Ho-Ryong Park; Oksana Vorobel – ECNU Review of Education, 2024
Purpose: This study investigates middle school students' learning experiences through digital storytelling, applying a multimodal analytical framework to uncover patterns in digital stories. This study explores how participants engage in pedagogical activities, reflect on their learning experiences, and articulate their voices through digital…
Descriptors: Middle School Students, Story Telling, Learning Experience, Educational Technology
Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence