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Michael Detyna; Eleanor J. Dommett – Learning Environments Research, 2024
Hybrid flexible learning is a mechanism for providing flexible learning to both online and on-campus students. Synchronous HyFlex teaching uses both technology and pedagogy to connect both groups within the same cohort. It is gaining popularity in higher educational institutions, but it also can create challenges associated with pedagogy,…
Descriptors: Blended Learning, Teaching Methods, Technology Uses in Education, Synchronous Communication
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Kylie S. Aikey – Journal of Legal Studies Education, 2024
This teaching note illustrates how escape rooms can be utilized as a tool to teach or review business law concepts, encourage student collaboration, and provide an opportunity for gameplay. Escape rooms can be adapted to any topic, made asynchronous, and scaled up to accommodate larger groups. This note also describes the value of incorporating…
Descriptors: Cooperation, Problem Solving, Educational Games, Business Administration Education
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Alice Barana; Marina Marchisio Conte; Sara Omegna – International Association for Development of the Information Society, 2024
This study investigates the relationship between students' problem-solving skills in solving mathematical problems and asynchronous collaboration in digital learning environments. The research focuses on the Digital Math Training (DMT) project, designed by the DELTA research group at the University of Turin, which aims to enhance students' digital…
Descriptors: Mathematics Instruction, Problem Solving, Asynchronous Communication, Cooperative Learning
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Jewoong Moon; Laura McNeill; Christopher Thomas Edmonds; Seyyed Kazem Banihashem; Omid Noroozi – International Journal of Educational Technology in Higher Education, 2024
This study explored the dynamics of students' knowledge co-construction in an asynchronous gamified environment in higher education, focusing on peer discussions in college business courses. Utilizing epistemic network analysis, sequence pattern mining, and automated coding, we analyzed the interactions of 1,319 business students. Our findings…
Descriptors: Learning Analytics, Cooperative Learning, Asynchronous Communication, Gamification
Sharon Foran – ProQuest LLC, 2024
The emergence of the pandemic, which saw the worldwide spread of the COVID-19 virus, temporarily disrupted teaching with traditional education models changing the way Health Science instruction and training are presented. Secondary and postsecondary schools were unprepared to follow health mandates that restricted group gatherings and…
Descriptors: Teaching Methods, Certification, COVID-19, Pandemics