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Scientific Knowledge and Fourth-Generation Learning Skills among University Students in Saudi Arabia
Ibrahim Abdu Alsaadi; Yazeed Mohameed Alshehry; Ahdab Abdalelah Saaty; Ferial Mahmoud Alhaj – Journal of International Students, 2025
The study assessed scientific knowledge and fourth-generation learning skills (4GLSs), including cognitive, information technology, creative thinking, and problem-solving skills, among University of Jeddah students in Saudi Arabia. We aimed to identify 4GLSs based on recent scientific research, construct scales to measure them, define the…
Descriptors: Foreign Countries, Employment Potential, Thinking Skills, Information Technology
Himendra Balalle – Discover Education, 2025
Recent technologies, like virtual reality (VR), augmented reality (AR), and mixed reality (MR), have revolutionised education. Whereas AR brings the content to life in the real world, VR makes it completely digital, and MR is a blend of both the physical and virtual worlds. This paper discusses how virtual technology could be used in higher…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Ana Jesús López-Menéndez; Rigoberto Pérez-Suárez – Review of Education, 2025
Econometrics has become increasingly important in Economics and Business degrees, since it appears to be narrowly related to several main skills and competencies as information management, creativity, problem-solving or decision-making. Furthermore, the development of information technologies, including econometric software, makes it possible to…
Descriptors: Teamwork, Economics, Models, Information Management
David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2024
In response to the adoption of Agile practices and processes by businesses, IT/IS educators are working to add Agile content to their courses. Teaching students about Agile involves teaching them about the history, mindset, and values of Agile, along with an introduction to the practices and processes used in an Agile product. Along with this, it…
Descriptors: Student Projects, Program Administration, Simulation, Methods
Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
Yumeng Zhu; Dan Sun; Azzeddine Boudouaia; Chengyuan Jia; Yan Li – Asia-Pacific Education Researcher, 2025
Computational Thinking (CT) is a vital skill for digital citizens in the twenty-first Century. Investigating CT skills and their relationships with demographic and educational factors serve as the basis of CT skills cultivation. However, there is limited research focusing on high school students and inconsistent results regarding the relationship…
Descriptors: Foreign Countries, High School Students, Logical Thinking, Problem Solving
Ella Anghel; Lale Khorramdel; Matthias von Davier – Large-scale Assessments in Education, 2024
As the use of process data in large-scale educational assessments is becoming more common, it is clear that data on examinees' test-taking behaviors can illuminate their performance, and can have crucial ramifications concerning assessments' validity. A thorough review of the literature in the field may inform researchers and practitioners of…
Descriptors: Educational Assessment, Test Validity, Test Items, Reaction Time
Robert P. Groen – Action Learning: Research and Practice, 2024
During an assignment as a change leader of a complex IT change program within a Dutch public government organization, I used action learning to develop and support the desired changes and to tackle the complex problems that usually accompany such a change program. During this action learning project, I took the role of facilitator and I devised…
Descriptors: Experiential Learning, Public Sector, Government (Administrative Body), Information Technology
Johan Syahbrudin; Edi Istiyono; Moh. Khairudin; Anita Anggraini; Indah Urwatin Wusqo; Metta Mariam; Yenni Muflihan – Contemporary Educational Technology, 2025
Computer-based assessment (CBA) is a top-rated tool for conducting assessments, mapping learning outcomes, and selecting new candidates. Research that examines the development and use of CBA is also increasing from year to year, so without bibliometric analysis, it would be quite challenging to keep up with all of these studies. This study aims to…
Descriptors: Computer Assisted Testing, Educational Research, Educational Trends, Bibliometrics
Capturing Movement: A Tablet App, "Geometry Touch," for Recording Onscreen Finger-Based Gesture Data
Stoo Sepp; Sharon Tindall-Ford; Shirley Agostinho; Fred Paas – IEEE Transactions on Learning Technologies, 2024
This article presents a novel digital method of capturing finger-based gestures on touchscreen devices for the purpose of exploring tracing gestures in educational research. Given that tracing has been found to support cognition, learning, and problem solving in educational settings, data related to the performance of these gestures are…
Descriptors: Computer Oriented Programs, Tablet Computers, Data Collection, Problem Solving
Hui-Tzu Chang; Chia-Yu Lin – IEEE Transactions on Education, 2024
Contribution: This study incorporates competition-based learning (CBL) into machine learning courses. By engaging students in innovative problem-solving challenges within information competitions, revealing that students' participation in online problem-solving competitions can improve their information technology, and showcase competitions can…
Descriptors: Competition, Artificial Intelligence, Curriculum, Problem Solving
Abdulrasheed Olowoselu, Editor; Areej ElSayary, Editor – Routledge Research in Education, 2024
This edited volume sets out the current issues that face educational administrative processes and resources across the globe and provides implication-lead responses for how best to tackle new challenges that arise. Featuring contributions and perspectives from the UAE, Nigeria, Malaysia, Indonesia, Portugal, Spain, Iran and the United States, this…
Descriptors: Educational Administration, Global Approach, Inquiry, Educational Resources
E. Taranto; G. Colajanni; A. Gobbi; M. Picchi; A. Raffaele – International Journal of Mathematical Education in Science and Technology, 2024
Operations Research (OR) is a branch of applied mathematics that deals with optimization problems arising from different real contexts. The solving process of its problems is based on the construction and resolution of mathematical models, showing the possible connections between mathematics and the real world. Nevertheless, OR is not typically…
Descriptors: Problem Solving, Cooperative Learning, Information Technology, Mathematics Instruction
Maija Zakrizevska-Belogrudova; Airisa Steinberga; Anete Hofmane; Argron Rusmani – Discourse and Communication for Sustainable Education, 2024
This study examines the relationship between the habits of young adults in the use of information technologies and the cognitive processes involved in learning. It was found that information technologies have become an irreplaceable part of modern education, offering vast opportunities to access information and resources, thus promoting the…
Descriptors: Information Technology, Young Adults, Cognitive Processes, Habit Formation
Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
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