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Esty Setyo Utaminingsih; Ellianawati – Turkish Online Journal of Distance Education, 2025
This research aims to develop a STEAM-based e-module containing critical and independent reasoning characters. The method used in this study is Research and Development (R&D). The validation of e-modules is assessed based on three aspects, including aspects of content, construction, and language. The experts who validated each aspect consisted…
Descriptors: Art Education, STEM Education, Learning Modules, Electronic Learning
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Suphakit Sunaree; Wirot Sanrattana; Phrasrivajiravati – World Journal of Education, 2024
This research used the Research and Development (R&D) methodology, which has research steps in the form of R1D1...R2D2...RiDi to get an educational innovation called "Online Self-Training Program to Development for Teacher's 21st-Century Skills Enhancement into Effective Practices" that is effective. It is an educational innovation…
Descriptors: Teachers, 21st Century Skills, Professional Development, Inservice Teacher Education