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Yonggang Wei; Lu Wang; Yi Tang; Junyue Su; Yaxian Lei; Wanran Peng – Journal of Computer Assisted Learning, 2024
Background: The pedagogy of computational thinking has gained extensive traction across numerous nations globally, with a particular emphasis on nurturing computational thinking in the formative years of early childhood. Nevertheless, the efficacy of diverse instructional approaches in the domain of programming education, with regards to fostering…
Descriptors: Programming, Computation, Thinking Skills, Young Children
Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
Shana V. White; Sonia Koshy; Allison Scott – Journal of Research on Technology in Education, 2025
To address racial and gender inequality in K-12 computer science (CS) education, there needs to be a multi-pronged approach. In addition to curricula that are culturally responsive and sustaining inclusive, K-12 CS teachers need to be equipped to implement the curriculum, pedagogy, and instruction to mitigate the racial and gender gaps in…
Descriptors: Computer Science Education, Culturally Relevant Education, Elementary Secondary Education, Faculty Development
Daniel L. Hoffman; Peter Leong; Rochelle Pi'ilani Hussey Ka'aloa; Seungoh Paek – Educational Media International, 2024
The Advancing Culturally-Relevant Computing Project is a collaboration between researchers and practitioners in Hawai'i focused on preparing elementary teachers to meaningfully incorporate culturally relevant Computer Science (CS) into their classrooms. This paper introduces a hybrid instructional design framework designed to facilitate the…
Descriptors: Culturally Relevant Education, Computer Science Education, Learning Modules, Program Effectiveness

Jessica Brown; Jacqueline DeLisi; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
The EIR-funded Work-Based Learning for Computer Science (WBL4CS) grant implemented a three-course, two-year Computer Science (CS) pathway in 20 Rhode Island High Schools. Evaluators from Education Development Center (EDC) employed a cluster randomized controlled trial to study the impact of integrating a Work-Based Learning course into the first…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
Lauren Weisberg; Joanne Barrett; Maya Israel; Don Miller – Computer Science Education, 2025
Background and Context: Although computing is a highly sought-after skill set in our modern economy, certain individuals are under represented in computer science (CS) courses and careers. The integration of visual and performing arts in K-12 CS education has been gaining "STEAM" as a viable strategy for making computing more inclusive.…
Descriptors: STEM Education, Art Education, Elementary Secondary Education, Computer Science Education
Roland Kiraly; Sandor Kiraly; Martin Palotai – Education and Information Technologies, 2024
Deep learning is a very popular topic in computer sciences courses despite the fact that it is often challenging for beginners to take their first step due to the complexity of understanding and applying Artificial Neural Networks (ANN). Thus, the need to both understand and use neural networks is appearing at an ever-increasing rate across all…
Descriptors: Artificial Intelligence, Computer Science Education, Problem Solving, College Faculty
Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
Tracy Ediger; Olga Glebova; Michael Waterson; Matthew Nusnbaum – Journal of College Science Teaching, 2024
During the COVID-19 pandemic, it was suddenly necessary to shift college courses online. Many instructors without experience teaching online were faced with decisions about how to structure their courses and support students during the pandemic. In the three introductory STEM courses described in this article, instructors chose to include online…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
Dandan Yang; Zhanxia Yang; Marina Umaschi Bers – Computer Science Education, 2025
Background and context: Despite the growing importance of computer science (CS) education, high-quality CS curricula for students in kindergarten to lower elementary grades are lacking. It is also unclear how students from underrepresented groups such as female students, students from low socioeconomic status, and students with disability respond…
Descriptors: Computer Science Education, Early Childhood Education, Program Effectiveness, Programming
Dolores D. Lopez; Susan Yonezawa; Seaera Juarez; Ericka Tapia – Journal of Research on Technology in Education, 2025
Multilingual learners, also known as English learners (ELs), are underrepresented in K-12 computer science (CS) courses, where they often struggle. This paper demonstrates how a Computer Science for English Learners (CSforEL) professional development (PD) program supported Advanced Placement CS Principles (APCSP) teachers in attending to both…
Descriptors: Computer Science Education, English Learners, Advanced Placement, Faculty Development
Naomi Blaushild; Raisa Blazquez; Steven McGee; Randi McGee-Tekula – Computer Science Education, 2025
This study investigated how Chicago Public Schools (CPS) computer science (CS) teachers and instructional coaches navigated remote professional development (PD) during the pandemic. Analyzing multiple sources of qualitative data, we explored how coaches adapted PD to address teachers' unique needs and how teachers experienced remote PD. We found…
Descriptors: Public School Teachers, Computer Science Education, Faculty Development, Distance Education
Steven M. Worker; Roshan Nayak; Fe Moncloa – Journal of Extension, 2024
Young people need digital competency and confidence to effectively harness computing power to solve problems and design solutions; a core component is improving young people's computational thinking. Unfortunately, access to computer science education is lacking for all youth, and in particular for youth who live in lower-income households, who…
Descriptors: Youth Clubs, Computer Science Education, Computation, Thinking Skills
Sandie Han; Nadia Stoyanova Kennedy; Diana Samaroo; Urmi Duttagupta – PRIMUS, 2024
This paper describes the implementation of a STEM scholarship program which utilized a holistic approach to providing a multi-dimensional student support system. The program has been successful in encouraging and supporting women in Applied Mathematics and Computer Science by offering a diverse suite of extracurricular opportunities, actively…
Descriptors: Undergraduate Students, Females, Mathematics Education, Computer Science Education
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