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Viviane Frings-Hessami; Lisa Kruesi – Journal of Information Literacy, 2025
The issue of information literacy (IL) in contexts where people do not have easy access to libraries and to sources of information has not received much attention in IL research. In particular, rural areas in developing countries where there are no public libraries and travelling to town to access information is arduous and time-consuming need a…
Descriptors: Information Literacy, Foreign Countries, Information Sources, Rural Areas
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Julia VanderMolen; Kim Howard – Journal of Health Education Teaching, 2024
Purpose: This project explains how students in a graduate-level health literacy and advocacy course can benefit from the design and development of a digital literacy data visualization. Additionally, this study seeks to look into the perceived worth of developing a lesson on digital literacy, health literacy, and data visualization to assist…
Descriptors: Graduate Students, Health Education, Digital Literacy, Multiple Literacies
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Douai Mohammed Amine; Saidi Ayoub; Qafas Ahlam – Adult Education Quarterly: A Journal of Research and Theory, 2025
This article presents a quasi-experimental study evaluating Morocco's Agency for Adult Education "Literacy for Empowerment" program, using propensity score matching to compare data from participants and nonparticipants. Framed within a theory supporting an all-inclusive concept of literacy, the study was guided by two main questions, and…
Descriptors: Foreign Countries, Adult Education, Adult Literacy, Literacy Education
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Marcos Cabezas-González; Sonia Casillas-Martín; Ana García-Valcárcel Muñoz-Repiso – Journal of Social Studies Education Research, 2024
Digital competence, the ability to use and understand technology effectively, is fundamental in today's society. For this reason, several programs have been launched in recent years to develop and improve it. DigiCraft, an educational program of the Vodafone-Spain Foundation that aims to give Spanish children access to quality training in digital…
Descriptors: Digital Literacy, Technological Literacy, Skill Development, Elementary School Students
Elaine Grogan Luttrull – ProQuest LLC, 2024
The objective of this action research was to evaluate the effectiveness of a six-month financial education intervention for Appalachian artists by measuring and observing changes in financial knowledge, financial self-efficacy, and financial behaviors and by assessing participants? perception of the program. By all measures, the financial…
Descriptors: Rural Areas, Artists, Financial Education, Financial Literacy
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Núria Hernández-Sellés; Miguel Massigoge-Galbis – International Review of Research in Open and Distributed Learning, 2024
Teacher training and a commitment to innovation in teaching are determining factors in the success of technology adoption processes. This article presents a study on the opportunities produced through the collaboration of the Ecuadorian Ministry of Education and the ProFuturo program, which arose during the COVID-19 pandemic. This collaboration…
Descriptors: Educational Policy, Teacher Surveys, Teacher Attitudes, Technological Literacy
Tony McAleavy; Louise Pagden – Education Development Trust, 2024
The case study from Brunei described in this report provides a practical example of how learning outcomes in this area can be improved through the power of teacher coaching. This report explores how the Literacy and Numeracy Coaching Programme (LNCP) -- developed by Brunei's Ministry of Education with technical assistance from the Education…
Descriptors: Literacy, Numeracy, Literacy Education, Academic Standards
Jonathan Collins; Jared Lisonbee; Cristina Barrera; Katrina Herd; Julie Clark – Utah State Board of Education, 2024
During the 2019 General Session, the Legislature passed Senate Bill 166, "School Readiness Amendments", to improve the coordination and alignment of preschool programming. This report is provided to the Education Interim Committee as a summary of an evaluation of and the efficacy of the High Quality School Readiness (HQSR) Grant…
Descriptors: Grants, Educational Finance, Educational Quality, School Readiness
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Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
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Susana Senos; G. João; M. J. Loureiro; J. Torres; R. Maria do Rosário – Educational Media International, 2024
Digital Citizenship is essential in today's world, and schools must cultivate these skills in students to help them become active and critical citizens. This idea inspired the ICT Competence Centres at the Higher School of Education of the Polytechnic Institute of Setúbal and the University of Aveiro to develop a project for secondary students.…
Descriptors: Digital Literacy, Citizenship, Foreign Countries, Secondary School Students
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Abirami Thirumanickam; Fiona Rillotta; Ruth Walker; Eleanor Watson; Susan Balandin; Parimala Raghavendra – International Journal of Disability, Development and Education, 2025
People with intellectual disability use social media; however, there are barriers preventing them from using and benefiting from social media to the same extent as others. Some barriers include lack of knowledge, limited skills and inaccessibility. This pilot study used a sequential mixed method design to explore the outcomes of a social media…
Descriptors: Foreign Countries, Adults, Intellectual Disability, Social Media
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Margo Izzo; Amy Shuman; Jessie C. Green; Andrew Buck; Eric Anderson; Diane E. Weinbrandt – Journal of Inclusive Postsecondary Education, 2024
During the past decade, numerous postsecondary programs for students with intellectual disability have emerged as have standards to improve the quality of those programs. We used the Think College Standards for Inclusive Higher Education to develop a family survey to evaluate and improve programs. Overall, family responses were positive for most…
Descriptors: Postsecondary Education, Family Attitudes, Students with Disabilities, Intellectual Disability
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José Manuel Sánchez Ramírez; Victoria Iñigo; Beatriz Marcano; Carmen Romero-García – Education & Training, 2024
Purpose: The aim of this work is to evaluate the effectiveness of a training programme for developing employability skills, including digital competency and soft skills (problem-solving, teamwork, adaptability, leadership, decision-making and creativity), in professional-training programmes. Design/methodology/approach: It presents a case study…
Descriptors: Foreign Countries, Vocational Education, Adult Students, Employment Potential
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Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
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Florence Martin; Doreen Mushi; Julie Bacak; WeiChao Wang; Lynn Ahlgrim-Delzell; Drew Polly – Educational Media International, 2024
Digital Safety refers to the knowledge and skills needed for the intentional protection of users in the digital environment. With children having access to digital devices at a young age, it has become essential for them to be educated on how to be safe in the digital world. Through a week-long summer camp on digital safety, elementary-age…
Descriptors: Program Evaluation, Summer Programs, Grade 3, Grade 4
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