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Showing 1 to 15 of 41 results Save | Export
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Robert L. Moore; Sophia Soomin Lee; Amanda Taylor Pate; Amanda J. Wilson – Distance Education, 2025
This systematic review synthesizes 14 peer-reviewed studies from 2015 to 2023, focusing on the assessment methods and delivery of digital microcredentials. Microcredentials provide specialized, focused content and recognize professional learning or competency in specific skills. This paper defines digital microcredentials as those offered in an…
Descriptors: Literature Reviews, Microcredentials, Evaluation Methods, Program Evaluation
UK Department for Education, 2024
Supported internships are a structured, work-based study programme for 16 to 24-year-olds with special educational needs and disabilities (SEND) who have an education, health and care (EHC) plan. The Department for Education (DfE) aims to strengthen the supported internship programme, by making an £18m investment in activity to allow the supported…
Descriptors: Program Evaluation, Internship Programs, Foreign Countries, Supported Employment
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Mark Prendergast; Annette Forster; Niamh O'Meara; Kathy O'Sullivan; Fiona Faulkner – Irish Educational Studies, 2025
Despite the clear and obvious need for adults to be proficient in numeracy, international studies suggest that many continue to struggle in this area. In Ireland, one of the main challenges continues to be the availability of effective adult numeracy education. This is a diverse sector, and little is known about the varied provision of adult…
Descriptors: Adult Education, Numeracy, Faculty Development, Adult Educators
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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
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Paul M. Wright; Kevin Andrews Richards; James D. Ressler – Journal of Teaching in Physical Education, 2024
Purpose: Although physical education (PE) leadership programs are widespread, little research has examined the PE leaders' perceptions of these experiences. The purpose of this study was to assess student ratings of developmental experiences in a PE leadership program compared with ratings of the typical PE student experience. Method: A matched…
Descriptors: Student Attitudes, High School Students, Physical Education, Leadership Training
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Tiffany-Anne M. Elliott – Assessment Update, 2025
The robust body of literature on the benefits of tutoring services clearly indicates a strong correlation between tutoring and student success. The students who most need tutoring, however, are least likely to utilize it. Because of this challenge, a writing center serving a medium-sized Midwestern community college explored how implementing…
Descriptors: Community Colleges, Writing (Composition), Laboratories, Pilot Projects
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Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
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Ernesto Pacheco-Velazquez; Virginia Rodés; David Salinas-Navarro – Journal of Technology and Science Education, 2024
This study investigates the impact of game-based learning (GBL), an increasingly popular educational approach, on the development of self-directed learning (SDL) skills in complex scenarios, particularly in undergraduate logistics education. A key component of the three year study is LOST (Logistics Education Simulator), a serious game platform,…
Descriptors: Skill Development, Game Based Learning, Undergraduate Students, Foreign Countries
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Mareen Wienand; Tobias Wulfert; Hiep Hoang – Discover Education, 2024
Enterprise systems are complex information systems that are inevitable for companies' success. As enterprise systems are only successful when used continuously and efficiently by end-users, knowledge on how to use them has become an important skill for employees. Research and practice favor an early obtainment of these skills for employees. Thus,…
Descriptors: Electronic Learning, Higher Education, Design, Information Systems
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Ágústa Á. Arnardóttir; Laufey Á. Guðmundsdóttir; Dagmar Kr. Hannesdóttir; Freyr Halldórsson; Helga Auðardóttir; Berglind Sveinbjörnsdóttir – Journal of Autism and Developmental Disorders, 2025
Purpose: Social skills difficulties among children on the autism spectrum can impede social, emotional, and academic development, especially with increasing age and social demands. This pilot study examined the efficacy of a 5-week skill-building program for children on the autism spectrum. Although effective social skills programs are available…
Descriptors: Pilot Projects, Program Evaluation, Friendship, Interpersonal Competence
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Margo Izzo; Amy Shuman; Jessie C. Green; Andrew Buck; Eric Anderson; Diane E. Weinbrandt – Journal of Inclusive Postsecondary Education, 2024
During the past decade, numerous postsecondary programs for students with intellectual disability have emerged as have standards to improve the quality of those programs. We used the Think College Standards for Inclusive Higher Education to develop a family survey to evaluate and improve programs. Overall, family responses were positive for most…
Descriptors: Postsecondary Education, Family Attitudes, Students with Disabilities, Intellectual Disability
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Di Liu; Yiwen Mao; Catharine Lory; Qingli Lei; Yingying Zeng – Psychology in the Schools, 2024
Computation is foundational to learning many mathematics concepts, as well as a functional skill in everyday life. Yet students with autism spectrum disorder (ASD) often have challenges in learning computation skills. The current study aimed to provide quantitative and descriptive analyses of single-case experimental studies on computation…
Descriptors: Computation, Intervention, Students with Disabilities, Autism Spectrum Disorders
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Antonio Bernal-Guerrero; Antonio Ramón Cárdenas-Gutiérrez; Ana María Domínguez-Quintero; Ángela Martín-Gutiérrez – SAGE Open, 2024
Over the last decade, various entrepreneurial school practices have proliferated, including the creation of mini-companies. In the Spanish context, the Empresa Joven Europea (EJE) program has been the most widely employed educative program in this respect. Empresa Joven Europea is an educational program that proposes that secondary education…
Descriptors: Entrepreneurship, Secondary School Students, Program Effectiveness, Business
Cassie Wuest; Ivonne Garcia – MDRC, 2024
Summer youth employment programs (SYEPs) are a workforce development strategy used around the country to provide early work experiences to young people each year. These programs partner with local employers to provide subsidized wages for young people between the ages of 14 and 24. The programs often include job-readiness training (which prepares…
Descriptors: Student Employment, Summer Programs, Youth Programs, Program Evaluation
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Karen L. Bierman; Meg Small; Lynn S. Liben; Jennifer Connell; Jessica Menold; Scarlett Miller; Brenda Heinrichs; Morgan D. Mannweiler – Journal of Research in Childhood Education, 2024
Parents boost STEM skills by scaffolding children's attention and discovery during play, but many need support doing so. Using human-centered design (HCD) methods, we created activity kits fostering parents' (a) involvement in and (b) valuing of parent-child play to promote preschoolers' STEM skills. Study 1 documents how HCD methods informed the…
Descriptors: STEM Education, Learning Activities, Instructional Materials, Preschool Children
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