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Katherine Connolly; Jessica B. Koslouski; Sandra M. Chafouleas; Marlene B. Schwartz; Bonnie Edmondson; Amy M. Briesch – Journal of School Health, 2024
Background: Adoption of the Whole School, Whole Community, Whole Child (WSCC) model has been slowed by a lack of available tools to support implementation. The Wellness School Assessment Tool (WellSAT) WSCC is an online assessment tool that allows schools to evaluate the alignment of their policies with the WSCC model. This study assesses the…
Descriptors: Usability, Wellness, Program Evaluation, Evaluation Methods
Yushan Kuerban; Solomon Sunday Oyelere; Ismaila Temitayo Sanusi – International Journal of Technology in Education and Science, 2025
Dyslexia is a learning disability that significantly hinders students' abilities to read and comprehend educational materials, posing a substantial challenge within educational environments. This paper introduces an innovative educational system, ReadSmart, that integrates both Augmented Reality (AR) and Generative Artificial Intelligence (GenAI)…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Computer Simulation
Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
Ludmila Walaszczyk; Sylvester Arnab – Electronic Journal of e-Learning, 2025
In the current educational environment, e-learning and online education have gained significant prominence, especially highlighted during the COVID-19 pandemic when their importance increased dramatically. Empirical evidence highlights the undeniable benefits of online learning, with learners globally appreciating the flexibility to access course…
Descriptors: Open Source Technology, Gamification, Usability, Electronic Learning
Laura Kuusemets; Kristin Parve; Kati Ain; Tiina Kraav – International Journal of Education in Mathematics, Science and Technology, 2024
Using multiple-choice questions as learning and assessment tools is standard at all levels of education. However, when discussing the positive and negative aspects of their use, the time and complexity involved in producing plausible distractor options emerge as a disadvantage that offsets the time savings in relation to feedback. The article…
Descriptors: Program Evaluation, Artificial Intelligence, Computer Assisted Testing, Man Machine Systems
Vlasios Kasapakis; Elena Dzardanova; Spyros Vosinakis; Androniki Agelada – Interactive Learning Environments, 2024
Non-Verbal Cues (NVCs) add to communication effectiveness among individuals in both real and virtual world. Thus, NVCs transference between the two receives increased attention from both the industry and research community. Their efforts lead to sophisticated technological solutions which allow high fidelity NVCs to be transferred from real…
Descriptors: Sign Language, Nonverbal Communication, Cues, Computer Simulation
Lutfun Nahar; Riza Sulaiman – Education and Information Technologies, 2025
Studying and solving geometry questions are the most challenging parts of mathematics for visually impaired students (VIS). This study begins with the needs assessment to identify the needs of VIS, which shows that technology-assisted effective teaching and learning are not available for VIS to learn geometry. Therefore, this study focuses on…
Descriptors: Instructional Design, Mathematics Instruction, Instructional Effectiveness, Computer Oriented Programs
Francheska M. Garcia – ProQuest LLC, 2024
Healthcare professionals and individuals underutilize substance use screenings, driving exploration of innovative approaches like virtual agent-guided screening. This study assessed the virtual counselor app's equivalence to in-person evaluation for substance use screening. Participants also completed a user experience questionnaire and a…
Descriptors: Intervention, Screening Tests, Substance Abuse, Health Services
Sarah Vela; Audrey Looby; Brittnie Spriel; Hailey L. Davies; Kelsie A. Murchy; Kieran Cox – OTESSA Journal, 2024
FishSounds is an online portal that provides open and user-friendly access to academic scholarship regarding the sounds made by fish species. It is the result of an international collaboration between students, scientists, and information professionals, and has become a resource used around the globe for research, education, journalism, and…
Descriptors: Knowledge Management, Information Dissemination, Acoustics, International Cooperation
Oliver J. Mason; Siobhan Collman; Stella Kazamia; Ioana Boureanu – Journal of Cybersecurity Education, Research and Practice, 2024
This pilot study aims to assess the acceptability of Open University's training platform called Gamified Intelligent Cyber Aptitude and Skills Training course (GICAST), as a means of improving cybersecurity knowledge, attitudes, and behaviours in undergraduate students using both quantitative and qualitative methods. A mixed-methods, pre-post…
Descriptors: Career Readiness, Computer Science, Computer Security, Gamification
Emily A. Sewell; J. Shane Robinson; Jon W. Ramsey; Robert Terry Jr.; Ki L. Cole – Career and Technical Education Research, 2024
This exploratory evaluation of Oklahoma SBAE students' perceived knowledge, experience, interest to learn more, and motivation to pursue a career in the Agriculture, Food, and Natural Resources (AFNR) Career Pathway (The National Council for Agricultural Education, 2015) areas while engaging the Agricultural Career Experience (AgCE) curricular…
Descriptors: Extension Education, Agricultural Education, Foods Instruction, Natural Resources
Brittany Zakszeski; Michelle Cain; Katie Eklund; Lissy Heurich; Reagan Friedman; Ashleigh Ward; Jingwen Zhou – School Mental Health, 2024
The Positive Outcomes With Emotion Regulation (POWER) Program is a transdiagnostic intervention for adolescents at risk of developing emotional disorders. The POWER Program was designed to be implemented in secondary schools, by school personnel with or without specialized mental health training, as a Tier 2 intervention. In this pilot study, the…
Descriptors: Self Control, Intervention, Emotional Disturbances, At Risk Persons