Publication Date
In 2025 | 3 |
Since 2024 | 4 |
Descriptor
Source
Contemporary Educational… | 1 |
Education and Information… | 1 |
Educational Technology &… | 1 |
Journal of Research in… | 1 |
Author
Abdulrahman Alshimai | 1 |
Ayad Aldaijy | 1 |
Benjamin Ghansah | 1 |
C. Harteveld | 1 |
Chun-Hsiung Tseng | 1 |
E. Tucker-Raymond | 1 |
Einstein Kow Essibu | 1 |
G. M. Troiano | 1 |
G. Puttick | 1 |
Hao-Chiang Koong Lin | 1 |
Ibrahim Yaussef Alyoussef | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Information Analyses | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology
Hao-Chiang Koong Lin; Chun-Hsiung Tseng; Nian-Shing Chen – Educational Technology & Society, 2025
In recent years, learning programming has been a challenge for both learners and educators. How to enhance student engagement and learning outcomes has been a significant concern for researchers. This study examines the effects of AI-based pedagogical agents on students' learning experiences in programming courses, focusing on web game development…
Descriptors: Programming, Learner Engagement, Self Efficacy, Artificial Intelligence
G. Puttick; M. Cassidy; E. Tucker-Raymond; G. M. Troiano; C. Harteveld – Journal of Research in Science Teaching, 2024
Much research attention has been focused on learning through game playing. However, very little has been focused on student learning through game making, especially in science. Moreover, none of the studies on learning through making games has presented an account of how students engage in the process of game design in real time. The present study…
Descriptors: Design, Computer Games, Peer Teaching, Science Education
Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games