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Rubén Camacho-Sánchez; Jorge Serna Bardavío; Aaron Rillo-Albert; Pere Lavega-Burgués – Interactive Learning Environments, 2024
This study assessed the effects of an educational intervention grounded in gamified game-based learning on attention, relevance, confidence, satisfaction, intrinsic and extrinsic motivation, as well as academic performance, utilizing the ARCS motivational design model. This study involved 384 undergraduates across three physical activity and sport…
Descriptors: Learning Motivation, Academic Achievement, Gamification, Game Based Learning
Matthias von Davier, Editor; Ann Kennedy, Editor – International Association for the Evaluation of Educational Achievement, 2024
The Progress in International Reading Literacy Study (PIRLS) has been monitoring international trends in reading achievement among fourth-grade students for 25 years. As a critical point in a student's education, the fourth year of schooling establishes the foundations of literacy, with reading becoming increasingly central to learning across all…
Descriptors: Reading Achievement, Foreign Countries, Grade 4, International Assessment