Publication Date
In 2025 | 7 |
Since 2024 | 19 |
Descriptor
Coding | 19 |
STEM Education | 19 |
Robotics | 7 |
Foreign Countries | 5 |
Thinking Skills | 5 |
Computation | 4 |
Computer Science Education | 4 |
Elementary School Students | 4 |
STEM Careers | 4 |
Teacher Attitudes | 4 |
Curriculum Implementation | 3 |
More ▼ |
Source
Author
Jason Jabbari | 2 |
Wenrui Huang | 2 |
Yung Chun | 2 |
Andrew A. Tawfik | 1 |
Andrew M. Olney | 1 |
Ann Musgrove | 1 |
Ari Krakowski | 1 |
Barbara L. Stewart | 1 |
Benjamin Holland-Twining | 1 |
Caroline M. DeLong | 1 |
Christina Morales | 1 |
More ▼ |
Publication Type
Journal Articles | 17 |
Reports - Research | 17 |
Reports - Descriptive | 2 |
Tests/Questionnaires | 1 |
Education Level
Early Childhood Education | 6 |
Secondary Education | 6 |
Elementary Education | 5 |
Middle Schools | 5 |
Junior High Schools | 4 |
Grade 3 | 3 |
Primary Education | 3 |
High Schools | 2 |
Elementary Secondary Education | 1 |
Grade 12 | 1 |
Grade 4 | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Joohi Lee; Sham'ah Yunus; Joo Ok Lee – Early Childhood Education Journal, 2025
Robotics has emerged as a popular interdisciplinary pedagogical approach in the field of education to teach children STEM concepts. By providing playful learning experiences, the use of robots engages children in an active learning process, making it an effective tool to promote their targeted knowledge, skills, and disposition towards STEM,…
Descriptors: Preschool Children, Preschool Education, Programming, Skill Development
Jason Jabbari; Yung Chun; Wenrui Huang; Stephen Roll – Educational Evaluation and Policy Analysis, 2025
We conduct an impact analysis on a unique technology certificate and apprenticeship program offered by LaunchCode. We merge administrative data containing entrance exam scores with survey data for individuals that were (a) not accepted, (b) accepted but did not complete the course, (c) completed the course but not the apprenticeship, and (d)…
Descriptors: Outcomes of Education, STEM Education, Apprenticeships, Social Mobility
Tugba Boz; Martha Allexsaht-Snider – Journal of Research on Technology in Education, 2024
In this study, we investigated a rural school district's endeavor to implement and sustain coding and robotics integration into their elementary school classrooms. Our data sources were teacher and administrator interviews, video recordings of teachers' learning of coding and robotics, and artifacts. The analysis showed that administrators and…
Descriptors: Rural Schools, Elementary Schools, Coding, Robotics
Ari Krakowski; Eric Greenwald; Natalie Roman; Christina Morales; Suzanna Loper – Journal of Research in Science Teaching, 2024
The role of computation in science is ever-expanding and is enabling scientists to investigate complex phenomena in more powerful ways and tackle previously intractable problems. The growing role of computation has prompted calls to integrate computational thinking (CT) into science instruction in order to more authentically mirror contemporary…
Descriptors: Computation, Thinking Skills, Coding, Science Instruction
Tugba Abanoz; Filiz Kalelioglu – European Early Childhood Education Research Journal, 2025
In the digital age, it's crucial to equip children with twenty-first-century skills, including programming and other competencies such as creativity, analytical thinking, and collaboration. This study introduces an integrated STEM (Science, Technology, Engineering, and Mathematics) curriculum focused on computer science for educators. It explores…
Descriptors: Foreign Countries, Early Childhood Education, Preschool Children, STEM Education
Sue Schroeder; Barbara L. Stewart; Olivia Johnson – Journal of STEM Outreach, 2024
DesignYOU! Code Camp is a grant-funded summer outreach camp designed to increase interest in coding and STEM careers among middle school students (6th - 8th graders) through an innovative, immersive summer camp experience. To make the concepts of coding more palpable, researchers incorporated fashion and retail allowing students to learn through…
Descriptors: STEM Education, Summer Programs, Outreach Programs, Coding
Matthew S. Taylor; Eileen M. Glavey – Journal of Special Education Technology, 2024
Science, technology, engineering, and mathematics (STEM) curriculum and learning activities may help students learn social-emotional learning (SEL) competencies needed to support independence and community living, as well as 21st-century career development skills. Including robotics and coding curriculum in elementary classrooms can offer all…
Descriptors: Robotics, Coding, Social Emotional Learning, Autism Spectrum Disorders
Monika Kamola; Francesca Granone; Kristin Grøsvik; Elin Reikerås – European Early Childhood Education Research Journal, 2024
Recent studies have shown that playing with coding toys enhances children's skills in STEM-subjects, especially problem-solving abilities. However, there is limited knowledge of early childhood education and care (ECEC) teachers' roles in facilitating children's problem-solving through coding-toy play activities and the high-quality pedagogical…
Descriptors: Foreign Countries, Coding, Toys, Problem Solving
The Effect of STEM-Based Robotic Coding Education on Primary School Students' Decision-Making Skills
Meryem Meral; Sema Altun Yalçin; Zehra Çakir; Esila Samur – Journal of Theoretical Educational Science, 2024
The aim in this study was to determine the effectiveness of STEM-based robotic coding education for primary school students in terms of their decision-making skills. Mixed method research was conducted. Pretest-posttest control group designs were used in the quantitative phase, and a case study was performed in the qualitative phase of the…
Descriptors: STEM Education, Robotics, Coding, Elementary School Students
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Andrew A. Tawfik; Linda Payne; Andrew M. Olney – Technology, Knowledge and Learning, 2024
Theorists and educators increasingly highlight the importance of computational thinking in STEM education. While various scaffolding strategies describe how to best support this skillset (i.e., paired programming, worked examples), less research has focused on the design and development of these digital tools. One way to support computational…
Descriptors: Thinking Skills, Computation, STEM Education, Scaffolding (Teaching Technique)
Jillian Powers; Susannah Brown; Robert Bogle; Ann Musgrove; Susan Wemette – Journal of Interactive Learning Research, 2024
This mixed-methods study explored the impact of science, technology, engineering, art, and mathematics (STEAM) lessons on elementary students' STEAM knowledge, identities, and attitudes toward STEAM education. The study was conducted at an independent school in South Florida, United States, which employs arts integration pedagogy to serve at-risk…
Descriptors: STEM Education, Art Education, Elementary School Students, Knowledge Level
Mellita Jones; Vince Geiger; Garry Falloon; Sharon Fraser; Kim Beswick; Benjamin Holland-Twining; Vesife Hatisaru – International Journal of Science Education, 2025
STEM education is viewed as being vital for economic prosperity and productivity; and can contribute productively to changing technological, economic, and social demands of the twenty-first Century. However, there is limited consensus on how STEM education is understood and taught, and inadequate discussion around its role in addressing global…
Descriptors: STEM Education, Social Problems, Administrator Attitudes, Principals
Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
Yung Chun; Xueying Mei; Wenrui Huang; Greg Zubler; Jason Jabbari – Annenberg Institute for School Reform at Brown University, 2024
We examine three coding bootcamps offered by LaunchCode (LC101, Women+, and CodeCamp) to understand if tailored structures within coding bootcamp programs--designed for underrepresented groups in Science, Technology, Engineering, and Math (STEM)--lead to increased program persistence for women, underrepresented minorities, and low-income…
Descriptors: STEM Education, STEM Careers, Employment Level, Females
Previous Page | Next Page »
Pages: 1 | 2