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Zhihui Zhang; Xiaomeng Huang – Education and Information Technologies, 2024
Blended learning combines online and traditional classroom instruction, aiming to optimize educational outcomes. Despite its potential, student engagement with online components remains a significant challenge. Gamification has emerged as a popular solution to bolster engagement, though its effectiveness is contested, with research yielding mixed…
Descriptors: Educational Games, Blended Learning, Learning Motivation, Language Proficiency
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Kayla V. Campaña; Benjamin G. Solomon – Assessment for Effective Intervention, 2025
The purpose of this study was to compare the classification accuracy of data produced by the previous year's end-of-year New York state assessment, a computer-adaptive diagnostic assessment ("i-Ready"), and the gating combination of both assessments to predict the rate of students passing the following year's end-of-year state assessment…
Descriptors: Accuracy, Classification, Diagnostic Tests, Adaptive Testing
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Mehri Izadi; Maliheh Izadi; Farrokhlagha Heidari – Education and Information Technologies, 2024
In today's environment of growing class sizes due to the prevalence of online and e-learning systems, providing one-to-one instruction and feedback has become a challenging task for teachers. Anyhow, the dialectical integration of instruction and assessment into a seamless and dynamic activity can provide a continuous flow of assessment…
Descriptors: Adaptive Testing, Computer Assisted Testing, English (Second Language), Second Language Learning