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Saisuda Tiacharoen; Wannawee Boonkoum; Sirikamol Modmoltin – World Journal of Education, 2024
The objectives of this research were to 1) study the basic data of learning innovation to enhance creative young entrepreneurial skills in schools of Kanchanaburi Province, 2) develop the learning innovation to enhance creative young entrepreneurial skills in schools of Kanchanaburi Province, 3) implement the learning innovation to enhance…
Descriptors: Foreign Countries, Entrepreneurship, Creative Development, Educational Innovation
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Yen-Nan Lin; Lu-Ho Hsia; Gwo-Jen Hwang – British Journal of Educational Technology, 2025
To win in sports competitions, in addition to excellent sports skills, coping strategies in the face of various competition situations are also critical for success. Therefore, cultivating students' diverse, creative and flexible tactical application abilities is an important educational goal in sports training. However, in the online component of…
Descriptors: Problem Solving, Creative Development, Creative Thinking, Educational Strategies
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Halil Bolat – Journal of Inquiry Based Activities, 2024
In this study, it is aimed to present an activity to develop students' creative thinking skills. To that end, 'Take Out One-Add One Activity' has been implemented. The activity has been applied to six gifted and talented students attending the Individual Talent Recognition Program at the Science and Art Center. In the first stage of the activity,…
Descriptors: Learning Activities, Skill Development, Thinking Skills, Creative Thinking
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Pui Yi Mok; Hsueh-Hua Chuang; Ming-Min Cheng; Thomas J. Smith – Journal of Creative Behavior, 2025
Considering the pivotal role of creativity across various eras and the rapid integration of Artificial Intelligence (AI) in both creative processes and education, this study introduces and provides validity evidence for the AI-assisted Creativity Questionnaire (AICQ). This new 16-item instrument aims to quantify human creative potential in…
Descriptors: Artificial Intelligence, Creativity, Technology Integration, Intelligent Tutoring Systems
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Leticia Azambuja Lopes – Pedagogical Research, 2024
This article describes a study conducted in the discipline of "science education in nature", offered 100% in the distance learning mode, for undergraduate students in biological sciences and pedagogy. The aim was to develop a challenge that would stimulate students creativity and engagement. Through the virtual learning platform,…
Descriptors: Natural Sciences, Science Education, Learner Engagement, Distance Education
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Line Togsverd; Oline Pedersen – Scandinavian Journal of Educational Research, 2025
This paper contributes to the expanding body of research on Playful Learning (PL) within Higher Education (HE), offering an in-depth examination of narratives concerning student participation and engagement in PL emerging as educators reflect on their experiences with PL in Danish teacher education and social education. In attempt to nuance and…
Descriptors: Foreign Countries, Teacher Education, Interpersonal Competence, Higher Education
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Michael Scott; Kristin Natalier – International Studies in Sociology of Education, 2024
It is widely argued that the arts have a range of cultural, economic, and educational benefits. However, under state austerity arts curricula are devalued in favour of industry skills. To address this gap in arts education, a new type of student focussed informal arts engagement program has emerged. This article draws on a qualitative study of…
Descriptors: Art Education, Learner Engagement, Academic Aspiration, Student Attitudes
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Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education