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Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
Dan Sun; Chee-Kit Looi; Yan Li; Chengcong Zhu; Caifeng Zhu; Miaoting Cheng – Educational Technology Research and Development, 2024
In the current era where computational literacy holds significant relevance, a growing number of schools across the globe have placed emphasis on K-12 programming education. This field of education primarily comprises two distinct modalities--the block-based programming modality (BPM) and the text-based programming modality (TPM). Previous…
Descriptors: Programming, Student Behavior, Thinking Skills, Computation
Dan Sun; Chengcong Zhu; Fan Xu; Yan Li; Fan Ouyang; Miaoting Cheng – Journal of Educational Computing Research, 2024
Although previous research has provided some insights into the effects of block-based and text-based programming modalities, there is a dearth of a detailed, multi-dimensional analysis of the transition process from different introductory programming modalities to professional programming learning. This study employed a quasi-experimental design…
Descriptors: Programming, Secondary School Students, Computation, Thinking Skills
Chih-Ming Chen; Ming-Yan Huang – International Journal of STEM Education, 2024
Background: Computational thinking (CT) is crucial to fostering critical thinking and problem-solving skills. Many elementary schools have been cultivating students' CT through block-based programming languages such as Scratch using traditional teacher-centered teaching methods. However, the approach excessively relies on teacher lectures, so the…
Descriptors: Computation, Thinking Skills, Programming, Learning Processes
Paola Iannone; Athina Thoma – International Journal of Mathematical Education in Science and Technology, 2024
Programming is becoming increasingly common in mathematics degrees as it is a desirable skill for new graduates. However, research shows that its use is mostly restricted to computational or modelling tasks. This paper reports a study on students' perceptions of and difficulties with Lean, an interactive theorem prover introduced as part of a…
Descriptors: Programming, Mathematics Instruction, Computer Science Education, Student Attitudes
Boxuan Ma; Li Chen; Shin’ichi Konomi – International Association for Development of the Information Society, 2024
Generative artificial intelligence (AI) tools like ChatGPT are becoming increasingly common in educational settings, especially in programming education. However, the impact of these tools on the learning process, student performance, and best practices for their integration remains underexplored. This study examines student experiences and…
Descriptors: Artificial Intelligence, Computer Science Education, Programming, Computer Uses in Education
Xinli Zhang; Yuchen Chen; Lailin Hu; Gwo-Jen Hwang; Yun-Fang Tu – International Journal of STEM Education, 2025
Background: In the digital age, fostering young children's computational thinking (CT) and executive functions (EFs) through programming has emerged as a significant research issue. While unplugged programming activities are commonly adopted in preschools, robot programming activities have recently gained attention for the potential to enhance…
Descriptors: Thinking Skills, Computation, Executive Function, Programming
Daniele Traversaro; Giorgio Delzanno; Giovanna Guerrini – Informatics in Education, 2024
Concurrency is a complex to learn topic that is becoming more and more relevant, such that many undergraduate Computer Science curricula are introducing it in introductory programming courses. This paper investigates the combined use of Sonic Pi and Team-Based Learning to mitigate the difficulties in early exposure to concurrency. Sonic Pi, a…
Descriptors: Misconceptions, Programming Languages, Computer Science Education, Undergraduate Students
Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
Ismaila Temitayo Sanusi; Enoch Shadrack Cudjoe; Musa Adekunle Ayanwale; Bisola Adepoju – SAGE Open, 2025
The increased trend of incorporating computer programming in the basic education system across countries requires the training of new educators. However, the current effort to increase the number of teachers teaching programming is through professional development programs for computer science (CS) teachers and from other content areas. Meanwhile,…
Descriptors: Preservice Teachers, Student Attitudes, Programming, Computer Science Education
Marius Banut; Ion Albulescu – Journal on Efficiency and Responsibility in Education and Science, 2024
In pedagogical language, "scaffolding" is frequently used to replace the expression "support in learning". In didactic terms, the practice in the classroom shows that various types of support, such as the teacher, colleagues, and technologies, contribute to more efficient learning. In terms of technologies, the present study…
Descriptors: Scaffolding (Teaching Technique), Music Education, Foreign Countries, Urban Environment
Shao-Heng Ko; Kristin Stephens-Martinez – ACM Transactions on Computing Education, 2025
Background: Academic help-seeking benefits students' achievement, but existing literature either studies important factors in students' selection of all help resources via self-reported surveys or studies their help-seeking behavior in one or two separate help resources via actual help-seeking records. Little is known about whether computing…
Descriptors: Computer Science Education, College Students, Help Seeking, Student Behavior
Anil Erkan; Sumeyra Akkaya – Journal of Education in Science, Environment and Health, 2025
This study aims to examine the views of fourth-grade primary school students on coding education given through the Scratch program by determining the students' skills in using the program and algorithmic thinking skills. The study was conducted as a one-group study with an embedded mixed design. The study group consisted of 32 students attending…
Descriptors: Elementary School Students, Grade 4, Programming, STEM Education
Adrian Salguero – ProQuest LLC, 2024
Introductory computer programming (i.e. CS1) is the entry point into the computer science major at higher education institutions worldwide. It introduces foundational concepts to students that are then built upon in future courses. Computer science as a whole has struggled to attract and retain students in the major, particularly women and…
Descriptors: Computer Science, Programming, Introductory Courses, Disproportionate Representation
Tian Song; Hang Zhang; Yijia Xiao – IEEE Transactions on Learning Technologies, 2024
High-quality programming projects for education are critically required in teaching. However, it is hard to develop those projects efficiently and artificially constrained by the lecturers' experience and background. The recent popularity of large language models (LLMs) has led to a great number of applications in the field of education, but…
Descriptors: Artificial Intelligence, Education, Intellectual Disciplines, Undergraduate Students