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Xinli Zhang; Yuchen Chen; Lailin Hu; Gwo-Jen Hwang; Yun-Fang Tu – International Journal of STEM Education, 2025
Background: In the digital age, fostering young children's computational thinking (CT) and executive functions (EFs) through programming has emerged as a significant research issue. While unplugged programming activities are commonly adopted in preschools, robot programming activities have recently gained attention for the potential to enhance…
Descriptors: Thinking Skills, Computation, Executive Function, Programming
Hannah J. Vigran; Sarah Diaz; Abhijeet Suryadevara; Yooni Blair; Staci Aubry; Rishindra M. Reddy – Discover Education, 2024
Objective: Robotic surgical approaches are increasingly utilized; however, standard medical school curricula omit this topic. This study examines the need for robotic-specific surgical education from the medical students' perspective. Design: A 10-question web-based survey was designed to assess factors including class year, intended specialty,…
Descriptors: Medical Education, Medical Students, Surgery, Robotics
Nezih Önal; Ayse Gül Ilhan; Nagihan Tanik Önal; Tessa H. S. Eysink – Journal of Learning and Teaching in Digital Age, 2025
The aim of this study is to examine the effect of Micro:bit applications with the participation of 6th grade students on students' attitudes towards coding. In addition participants' opinion regarding Micro:bit applications were examined. In this quantitative study, six-week applications with Micro:bit coding content were carried out using the…
Descriptors: Middle School Students, Student Attitudes, Coding, Grade 6
Jiahong Su; Weipeng Yang – Journal of Computer Assisted Learning, 2024
Background: The number of artificial intelligence (AI) literacy studies in K-12 education has recently increased, with most research focusing on primary and secondary education contexts. Little research focuses on AI literacy programs in early childhood education. Objectives: The aim of this mixed-methods study is to examine the feasibility of an…
Descriptors: Foreign Countries, Artificial Intelligence, Kindergarten, Young Children
Irene Govender; Reginald G. Govender; Desmond Wesley Govender – Educational Process: International Journal, 2025
Background/purpose: This research explores the use of robotics to facilitate the learning of computer programming among non-specialist pre-service teachers with no prior programming experience. With the increasing demand for 21st-century teaching competencies, it is essential to equip future educators with computational thinking (CT) skills, even…
Descriptors: Robotics, Coding, Preservice Teachers, Computer Science Education
Xinli Zhang; Yuchen Chen; Danqing Li; Lailin Hu; Gwo-Jen Hwang; Yun-Fang Tu – Journal of Educational Computing Research, 2024
Robotics education has received widespread attention in K-12 education. Studies have pointed out that in robotics courses, learners face challenges in learning abstract content, such as constructing a robot with a good structure and writing programs to drive a robot to complete specific learning tasks. The present study proposed the embodied…
Descriptors: Robotics, Teaching Methods, Academic Achievement, Student Motivation
Xin Gong; Shufan Yu; Jie Xu; Ailing Qiao; Han Han – Education and Information Technologies, 2024
Tangible programming combines the advantages of object manipulation with programmable hardware, which plays an essential role in improving programming skills. As a tool for ensuring the quality of projects and improving learning outcomes, the PDCA cycle strategy is conducive to cultivating reflective thinking. However, there is still a lack of…
Descriptors: Programming, Computer Science Education, Outcomes of Education, Reflection
Galip Bedir; Ibrahim Benek; Eda Yuca; Ismail Donmez – Journal of Education in Science, Environment and Health, 2025
Artificial Intelligence (AI) emerges as the development of computer systems and software that imitate human abilities and perform human-like tasks. Understanding what gifted students think about this system that includes deep cognitive abilities is considered important. Based on this premise, this study examines the perceptions of gifted students…
Descriptors: Gifted, Student Attitudes, Freehand Drawing, Artificial Intelligence
Chi-Cheng Chang; Yu-Kai Chen – Asia Pacific Journal of Education, 2025
Project-based learning (PjBL) facilitates STEM learning, but the integrity of the project activities is a challenge and the design of integrated STEM courses through PjBL remains unclear. The purpose of this study was to design and evaluate a transdisciplinary STEM course integrated through PjBL in robotics. Participants in the teaching experiment…
Descriptors: Student Projects, Active Learning, STEM Education, Robotics
Anna F. DeJarnette; Stephanie M. Rollmann; Dieter F. Vanderelst; John E. Layne; Anna Hutchinson – Journal of College Science Teaching, 2024
Transdisciplinary learning--where students develop and apply knowledge from multiple disciplines to solve open-ended problems--is necessary to prepare students for the most pressing real-world problems. Because transdisciplinary education often requires reimagining the content and design of undergraduate science courses, it can be a challenge for…
Descriptors: Animals, Robotics, Cooperation, Interdisciplinary Approach
Tatjana Meschede – Society for Research on Educational Effectiveness, 2024
Both, educators and policy makers have expressed growing concerns over the low levels of math and science achievement among American students and the decline in the numbers of young people moving into science, technology, engineering, and math (STEM) careers (Committee on Prospering in the Global Economy of the 21st Century, 2007; National Science…
Descriptors: STEM Education, Elementary Secondary Education, Robotics, After School Programs
Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
Jillian Powers; Susannah Brown; Robert Bogle; Ann Musgrove; Susan Wemette – Journal of Interactive Learning Research, 2024
This mixed-methods study explored the impact of science, technology, engineering, art, and mathematics (STEAM) lessons on elementary students' STEAM knowledge, identities, and attitudes toward STEAM education. The study was conducted at an independent school in South Florida, United States, which employs arts integration pedagogy to serve at-risk…
Descriptors: STEM Education, Art Education, Elementary School Students, Knowledge Level
Nuray Akman Selcuk; Sevda Kucuk; Burak Sisman – Education and Information Technologies, 2024
This study examines the impact of educational robotics applications in Information Technologies and Software courses on the motivation, attitude towards robotics, and academic achievement of 6th-grade secondary school students. The research employed pre-experimental method encompassing 112 students. Students got training in robotics using the…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Student Motivation
Osman Erol; Osman Aköz; Raziye Güngör – International Journal of Technology in Education, 2024
The aim of this study is to examine the relationship between middle school students' attitudes towards robotic coding and their STEM career interests. For this purpose, data were collected from a total of 213 students studying in three different secondary schools in a province in the south of Turkey. The "STEM Career Interest" scale and…
Descriptors: Foreign Countries, Middle School Students, Student Attitudes, Robotics