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Qiongjiang Song; Yuhan Liu; Qinggen Zhang – British Educational Research Journal, 2025
This study aimed to contribute to the substantial body of research on critical thinking (CT) interventions by determining whether the effectiveness of two CT interventions (generic and infusion) varied according to students' baseline CT levels. Using a quasi-experimental design, we collected data from two universities, with 167 participants from…
Descriptors: Critical Thinking, Thinking Skills, Skill Development, Teaching Methods
David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
Jennifer Stephenson; Rahul Ganguly; Coral Kemp; Anne Marie Sarandrea; Catherine Salisbury – Australasian Journal of Special and Inclusive Education, 2025
The importance of professional experience is clearly recognised in initial teacher education and in other professions. In this study, we explore one element of professional experience for trainee special/inclusive educators, placement in an educational setting for practicum, and how it is provided in postgraduate Australian special/inclusive…
Descriptors: Special Education Teachers, Inclusion, Preservice Teacher Education, Experiential Learning
Zewei Tian; Lief Esbenshade; Alex Liu; Shawon Sarkar; Zachary Zhang; Kevin He; Min Sun – Grantee Submission, 2025
The Colleague AI platform introduces a groundbreaking Rubric Generation function designed to streamline how educators create and use rubrics for instructional and assessment purposes. This feature uses artificial intelligence (AI) to produce standards-based rubrics tailored to course content for formative and summative evaluations. By automating…
Descriptors: Scoring Rubrics, Artificial Intelligence, Futures (of Society), Teaching Methods
Jose Noel V. Fabia – Research in Learning Technology, 2024
This study aimed to evaluate the impact of an emergency online learning course on students' satisfaction, self-efficacy and achievement. This study used a convergent mixed methods approach with an action research design to explore students' experiences and outcomes in an emergency online science course. This study involved 25 voluntary…
Descriptors: Student Satisfaction, Self Efficacy, Academic Achievement, Online Courses
Elaheh Tavakoli; Siv M. Gamlem – Assessment & Evaluation in Higher Education, 2024
Given the crucial role that teacher education programmes play in developing teacher-students' assessment literacy, this study investigates all the course syllabi (n = 278) in primary and secondary-school teacher education programmes offered by three universities in Norway. This study aimed at identifying: (1) the assessment patterns, (2) the…
Descriptors: Student Evaluation, Preservice Teacher Education, Content Analysis, Course Descriptions
Gulsah Basol – European Journal of Education (EJED), 2024
The purpose of the study is to present the Beehive Interactive Learning Model (BILM) and to provide an example of its application in an undergraduate statistics course. The model is developed by the researcher, who is a professor in Educational Measurement and Evaluation area in Turkey with over 15 years of teaching experience. The model is based…
Descriptors: Teaching Methods, Statistics Education, Active Learning, Undergraduate Students
Elise DeCamp – Environmental Education Research, 2024
This paper begins with a broader discussion of the current efforts to address the gap in integrating the topic of climate change across university curricula. This context informs the study's primary objective of evaluating the efficacy of a two-phase faculty learning community (FLC) and student climate literacy assessment model, designed and…
Descriptors: Environmental Education, Climate, Program Effectiveness, Communities of Practice
Olivia Hawco; Erynne Sutanto; Haider Alsafar; Eshal Dave; Aditi Bansal; Ayuni Ratnayake; Emily Bell; Aarthi Ashok – International Journal for Students as Partners, 2024
Immersive research opportunities allow students to take ownership of their learning, explore based on curiosity, and engage in the scientific process while developing confidence and skills. However, research positions for biology undergraduates are limited, and conventional teaching labs are often restricted to pre-designed experiments without…
Descriptors: Partnerships in Education, Undergraduate Students, Undergraduate Study, Student Research
Hans van der Mars; Jacalyn L. Lund; José A. Santiago – Journal of Physical Education, Recreation & Dance, 2025
Part 2 of the article on the proposed alternative PreK-12 physical education Learning Standards introduces examples of specific Content Learning Outcomes (CLOs) under each of the alternative standards introduced in Part 1. In addition, Learning Outcomes are offered that target students' pro-social behavior development, as well as their joy and…
Descriptors: Physical Education, Preschool Education, Elementary Secondary Education, National Standards
Anthony Howcroft; Daniel King – Journal of College Science Teaching, 2024
Students come into the classroom with a variety of background knowledge. Therefore, it is imperative that educators are able to help all students, regardless of their familiarity with the content. Since it can be challenging for some large enrollment classes to schedule recitation classes after lectures due to logistical constraints, this study…
Descriptors: Time, Course Content, Student Evaluation, Tests
Danial Hooshyar; Nour El Mawas; Yeongwook Yang – Knowledge Management & E-Learning, 2024
The use of learner modelling approaches is critical for providing adaptive support in educational computer games, with predictive learner modelling being among the key approaches. While adaptive supports have been shown to improve the effectiveness of educational games, improperly customized support can have negative effects on learning outcomes.…
Descriptors: Artificial Intelligence, Course Content, Tests, Scores