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Showing 1 to 15 of 22 results Save | Export
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Jelena N. Larsen; Kine M. D. Maxwell; Mohammad Khalil – Journal of Learning Analytics, 2025
Effective learning design (LD) grounded in sound pedagogy is a critical driver of student success. Therefore, it is important to explore how LD of online learning environments influences student ability to manage their own learning. This understanding can inform the development of online programs that prioritize student-driven learning. Research…
Descriptors: Literature Reviews, Learning Analytics, Instructional Design, Student Motivation
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Riana Goosen; Gretha Steenkamp – Accounting Education, 2025
Stakeholders emphasise that accounting graduates need excellent teamwork skills. Group work activities, included in the academic programme to develop teamwork skills, often lead to 'free-riding' by some students and disillusionment on the part of diligent students. Diligent students often prefer to work alone and could lack teamwork skills as a…
Descriptors: Cooperative Learning, Teamwork, Negative Attitudes, Student Attitudes
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Xiaoxuan Fang; Davy Tsz Kit Ng; Jac Ka Lok Leung; Huixuan Xu – Interactive Learning Environments, 2024
The Attention, Relevance, Confidence, and Satisfaction or ARCS model is an effective motivational model that has been widely accepted by education practitioners. Literature on the ARCS model has focused primarily on aspects of educational settings, research methods, and outcomes. However, few studies have addressed the applications of the ARCS…
Descriptors: Attention, Relevance (Education), Self Esteem, Student Satisfaction
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Tien-Chi Huang; Shin-Jia Ho; Wen-Hui Zheng; Yu Shu – International Journal of Sustainability in Higher Education, 2024
Purpose: The importance of multidimensional and engaging instruction for sustainable development goals (SDGs) in higher education cannot be overstated. Such instructions should motivate students not only to memorize and contemplate these goals but also to actively participate in addressing SDG-related challenges. Consequently, this study aims to…
Descriptors: Higher Education, Sustainable Development, Student Motivation, Instructional Improvement
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Shonn Cheng; Hsuan-Pu Chang; Sheng-Shiang Tseng – European Journal of Psychology of Education, 2024
The goal of the present study was to explore the relations among perceived psychosocial learning environments, instructional modality, motivation, self-regulated learning, and academic achievement in blended computer science education. The participants were 207 undergraduate students enrolled in a blended online and face-to-face design course. We…
Descriptors: Undergraduate Students, Computer Science Education, Blended Learning, Student Motivation
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Chen-Chen Liu; Hai-Jie Wang; Dan Wang; Yun-Fang Tu; Gwo-Jen Hwang; Youmei Wang – Interactive Learning Environments, 2024
Teachers' instructional design skills influence their teaching practices and student learning performances. However, researchers have found that the traditional one-to-many model of preservice teacher education prevents preservice teachers from receiving timely and individualized feedback, making it difficult to fill in theoretical knowledge gaps…
Descriptors: Preservice Teachers, Instructional Design, Teaching Skills, Knowledge Level
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Christian Rogers; Jerry Schnepp – Journal of the Scholarship of Teaching and Learning, 2024
The Learner Experience Design (LXD) framework enables educators to create engaging and relevant learning experiences by considering students' backgrounds, motivations, challenges, frustrations, emotions, and needs, alongside their interactions with faculty, staff, and peers. The LXD methodology involves three steps: research, design, and…
Descriptors: Instructional Design, College Instruction, Action Research, Teacher Student Relationship
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Alexandra Schindel; Lauren Hennings – Online Learning, 2025
Scholars have often proposed the use of "Culturally Relevant Pedagogy" (CRP) as a way to improve the experience of Black learners in mathematics classrooms. Prior research shows Black learners show improvement in comprehension, engagement, motivation, and confidence as a result of CRP's use. However, there is limited research on whether…
Descriptors: Online Courses, Undergraduate Students, Mathematics Instruction, Teaching Methods
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Noelia Olmedo-Torre; Marta Peña; Miguel Soriano; Anna Pujol-Ferran – Interdisciplinary Journal of Problem-based Learning, 2025
This research aims to increase our understanding about the effects of active learning, applying problem-based learning (PBL) methodologies to increase student motivation in various graphic engineering classes. The measurement instruments included a cross-sectional survey (n = 269) carried out during the years 2015 to 2019 through triangulation of…
Descriptors: Problem Based Learning, Instructional Design, Student Motivation, Graphic Arts
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Michael Ertel; Eva Monsma; Ali Brian – Journal of Physical Education, Recreation & Dance, 2024
The traditional linear skill and drill approach prominent in secondary physical education programs may be leaving some students behind. Critics have argued that this approach fails to meet students' basic psychological needs, while separating the requisite skills from the game itself. Nonlinear pedagogy is an alternative model to teaching motor…
Descriptors: Executive Function, Physical Education, Student Motivation, Secondary School Students
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Marco Marcellis; Jimmy Frerejean; Bert Bredeweg; Saskia Brand-Gruwel; Jeroen J. G. van Merrienboer – Learning Environments Research, 2024
Contemporary education increasingly involves a blended learning environment, which consists of a combination of offline and online delivery methods. Blended learning environments can motivate students to learn, but designing motivating blended learning environments is challenging and can result in environments that demotivate students. This…
Descriptors: Student Motivation, Motivation Techniques, Competency Based Education, Blended Learning
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Huriye Yavuzkan; Tugba Yelken; Figen Kilic – Journal on School Educational Technology, 2024
This study aimed to investigate the effect of instruction designed according to the ARCS model enriched with Web 2.0 tools on the mathematics achievement and motivation of secondary school students and to examine student opinions regarding the applied instruction process. A mixed-methods approach was employed in the study since both quantitative…
Descriptors: Student Motivation, Mathematics Achievement, Web 2.0 Technologies, Instructional Design
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Mandy Dang; Yulei Gavin Zhang; Susan Williams; Joe Anderson – Information Systems Education Journal, 2024
With businesses increasingly prioritizing data-driven decision making, the demand for business analysts is high and expected to grow. In response, many universities and institutions have developed courses and programs related to business analytics to prepare more graduates for careers in this field. Business analytics programs and educators…
Descriptors: Academic Achievement, Student Satisfaction, Data Analysis, Business Administration Education
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Gail Matthews-Denatale; Laurie Poklop; Rachel Plews; Mary English – Teaching & Learning Inquiry, 2024
In summer 2020, Northeastern University developed a fully online curricular pathway for incoming fall first-year undergraduate students who could not learn in residence. This pathway included 18 Global Challenge (GC) courses, each designed around project-based learning (PBL), grounded in a complex problem defined by Northeastern University…
Descriptors: Active Learning, Student Projects, Electronic Learning, Faculty Development
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Anuradha Peramunugamage; Uditha W. Ratnayake; Shironica P. Karunanayaka; Chulantha L. Jayawardena – Asian Association of Open Universities Journal, 2024
Purpose: This article explores the impact of systematically designed online collaborative activities in two engineering undergraduate modules and key considerations for student interaction in Moodle. Design/methodology/approach: The educational design research approach was chosen to improve educational practices through iterative needs analysis,…
Descriptors: Educational Technology, Cooperation, Learning Activities, Electronic Learning
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