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Showing all 8 results Save | Export
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Felix Hao Wang; Meili Luo; Nan Li – Developmental Science, 2024
In word learning, learners need to identify the referent of words by leveraging the fact that the same word may co-occur with different sets of objects. This raises the question, what do children remember from "in the moment" that they can use for cross-situational learning? Furthermore, do children represent pictures of familiar animals…
Descriptors: Preschool Children, Vocabulary Development, Memory, Language Acquisition
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Shari Cavicchi; Abdulaziz Abubshait; Giulia Siri; Magda Mustile; Francesca Ciardo – Cognitive Research: Principles and Implications, 2025
Cognitive load occurs when the demands of a task surpass the available processing capacity, straining mental resources and potentially impairing performance efficiency, such as increasing the number of errors in a task. Owing to its ubiquity in real-world scenarios, the existence of offloading strategies to reduce cognitive load is not new to…
Descriptors: Robotics, Psychological Patterns, Cognitive Processes, Computer Software
Sharyn Livy – Mathematics Education Research Group of Australasia, 2024
Technology can play a pivotal role in mathematics education. Qualitative methods were used to report on how a Year 1-2 teacher incorporated "Conveyance technology" (iPads), to support the teaching and learning of mathematics through student reasoning and problem-solving. The study was conducted in Australia. A single case was chosen,…
Descriptors: Mathematics Skills, Mathematics Instruction, Thinking Skills, Educational Technology
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Eve Kikas; Gintautas Silinskas; Eliis Härma – European Journal of Psychology of Education, 2024
The aim of this study was to examine which topic- and learning-related knowledge and motivational beliefs predict the use of specific deep-level learning strategies during an independent learning task. Participants included 335 Estonian fourth- and sixth-grade students who were asked to read about light processes and seasonal changes. The study…
Descriptors: Astronomy, Learning Strategies, Light, Vignettes
Eric Cornelis Schoute – ProQuest LLC, 2024
The aim of this dissertation was to develop and validate a novel Epistemic Competence Beliefs Measure (ECBM) in order to explore students' ability to evaluate the characteristics of scenarios about complex and controversial social issues. Epistemic competence was hypothesized to be critical in performing multiple source use (MSU) tasks and in the…
Descriptors: Critical Thinking, Predictive Validity, Content Validity, Undergraduate Students
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Kenneth David Strang; Narasimha Rao Vajjhala – International Journal of Education in Mathematics, Science and Technology, 2025
This study examines the effectiveness of problem-based learning with game theory versus thesis format in graduate project management degrees as the capstone course. The project management body of knowledge based on ISO was established as the rules of play with modifications to fit into the classroom context. We supplied a work breakdown structure…
Descriptors: Higher Education, Management Development, Strategic Planning, Decision Making
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Andreas Kyriakou; Irini Mavrou; Kiriakí Palapanidi – International Journal of Bilingual Education and Bilingualism, 2024
This study investigated the influence of language - first language (L1) versus second language (L2) -- on the experience and the expression of the emotion of guilt. Fifty-two Greek - Spanish bilinguals read two moral scenarios that induced guilt in their L2 (Spanish) and rated the intensity with which they felt a series of emotions (moral scenario…
Descriptors: Native Language, Second Language Learning, Second Language Instruction, Psychological Patterns
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Diana Angélica Parra Pérez; Jennyfer Paola Camargo Cely; María Catalina Caro Torres; Miguel Eduardo Uribe Moreno – Journal of Educators Online, 2025
This paper is a quantitative study about learners' engagement and self-efficacy within a Virtual Reality (VR) learning environment while studying vocabulary in English in a classroom implementing a Content and Language Integrated Learning (CLIL) approach. VR was used as a tool for students to learn and better understand specific concepts studied…
Descriptors: Computer Simulation, Learner Engagement, Self Efficacy, Content and Language Integrated Learning