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Zhihui Zhang; Xiaomeng Huang – Education and Information Technologies, 2024
Blended learning combines online and traditional classroom instruction, aiming to optimize educational outcomes. Despite its potential, student engagement with online components remains a significant challenge. Gamification has emerged as a popular solution to bolster engagement, though its effectiveness is contested, with research yielding mixed…
Descriptors: Educational Games, Blended Learning, Learning Motivation, Language Proficiency
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Clay Gransden; Matthew Hindmarsh; Ngoc Chi Lê; Thi-Huyen Nguyen – Higher Education, Skills and Work-based Learning, 2024
Purpose: There is an increase globally of students using technology to support their learning. The purpose of this paper is to outline the technical aspects of adaptive learning and contribute to the development of pedagogy that incorporates this method in teaching and learning. Design/methodology/approach: This is a technical review article that…
Descriptors: Foreign Countries, Teaching Methods, Technology Uses in Education, Asynchronous Communication