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Maria J. Torres-Palsa; José Dominguez – Anatomical Sciences Education, 2025
This descriptive report explores the implementation of the use of plastinated specimens in a Doctor of Physical Therapy human anatomy curriculum as an alternative to traditional body donor dissection. Plastination, a preservation technique developed in the 1970s, creates durable and flexible specimens that retain detailed anatomical features. The…
Descriptors: Medical Education, Doctoral Programs, Doctoral Students, Medical Students
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María-del-Mar Romero-Alemán – Anatomical Sciences Education, 2024
The present retrospective, descriptive, and quasi-experimental study aimed to explore students' perceptions of traditional teaching combined with gamified and nongamified e-tests for postlecture reinforcement. Midterm knowledge retention and academic performance were also analyzed. The study was conducted from February 2021 to May 2022, involving…
Descriptors: Gamification, Tests, Computer Assisted Testing, Biology
Benjamin Lee Wolden – ProQuest LLC, 2024
Clinical Reasoning (CR) integrates thinking and decision-making in clinical practice (Huhn et al., 2019). CR is an established area of research in Doctor of Physical Therapy (DPT) education (Musolino & Jensen, 2019; Jensen & Mostrom, 2012) and has been acknowledged as a core competency of physical therapist residency education (APTA…
Descriptors: Thinking Skills, Skill Development, Simulation, Learning Experience
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Shuwei Zhao; Jiraporn Chano; Chicheng Wu – International Journal of Education and Literacy Studies, 2025
As the central theme of The Times, innovation has put forward new requirements for the development of integrated traditional Chinese and Western medicine. Through investigation, it was found that as an emerging theory, the course development of motor fasciology was in a blank state. This study analyzed the current situation and influencing factors…
Descriptors: Undergraduate Students, Medical Schools, Medical Students, Movement Education
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Andrew S. Cale; Margaret A. McNulty – Anatomical Sciences Education, 2025
Active recall, the act of recalling knowledge from memory, and games-based learning, the use of games and game elements for learning, are well-established as effective strategies for learning gross anatomy. An activity that applies both principles is Catch-Phrase, a fast-paced word guessing game. In Anatomy Catch-Phrase, players must get their…
Descriptors: Anatomy, Game Based Learning, Recall (Psychology), Educational Games