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Feyza Candan; Mehmet Basaran – Interactive Learning Environments, 2024
This research aims to examine the effects of Kahoot, a technology-based gamification tool, on the learning process. The research design is qualitative and uses meta-thematic analysis to analyze data collected through document analysis and content analysis of 40 studies. The results show that Kahoot has positive impacts on students' cognitive,…
Descriptors: Public School Teachers, Gamification, Educational Games, Technology Uses in Education
Bunyamin Celik; Saban Kara – Novitas-ROYAL (Research on Youth and Language), 2024
Thanks to their advantages, technology-integrated tools have risen in English classes, especially in the last two decades. In this respect, a paucity of research has been conducted to measure the influence of web-enhanced tools in improving linguistic skills. However, a gap in the literature has been observed about the effects of…
Descriptors: Grammar, Second Language Instruction, English (Second Language), College Students
Eda Tekin; Genç Osman Ilhan – European Journal of Education, 2025
This study examines the reflections of using Pixton, the digital comics Web 2.0 tool, on the basic language skills of international exchange students under the Erasmus+ program. For this purpose, student-made comic strips were used to teach the basic grammar of the language, which resulted in using the language in their daily lives and supporting…
Descriptors: Electronic Publishing, Cartoons, Web 2.0 Technologies, Second Language Instruction
Yulia Gavronskaya; Dmitry Gura; Albina Minakhmetova; Olesya Dudnik – International Journal of Distance Education Technologies, 2024
This study substantiates the feasibility of implementing Web 2.0 services in practical educational activities and classifies the main types of Web 2.0 services adaptive to educational goals. A survey of 58 teachers from the First Moscow State Medical University, Kuban State Technological University, the Herzen State Pedagogical University of…
Descriptors: COVID-19, Pandemics, Feasibility Studies, Technology Uses in Education
Hsiu-Chen Hsu – Language Learning & Technology, 2024
This study examined the effects of pretask training to promote peer collaboration, encourage learning opportunities, and foster individual L2 writing development in web-based L2 collaborative writing (CW) tasks. The participants were 48 students from two junior English composition classes at a Taiwanese university. One class (n = 24) was assigned…
Descriptors: Collaborative Writing, Second Language Learning, Writing (Composition), Electronic Learning