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Merve Cosgun-Demirdag; Adnan Tasgin – Journal of Theoretical Educational Science, 2025
In the information age, individuals' ability to access, use, and transfer information is fundamental for personal and professional success. Digital and research literacy are critical skills that strengthen teachers' professional competencies in contemporary educational processes. This study examines the correlation between teachers' proficiency in…
Descriptors: Foreign Countries, Teacher Competencies, Technological Literacy, Research Skills
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Qinxue Liu; Jiayin Wu – Education and Information Technologies, 2024
The impact of digital technology on the younger generation is profound and far-reaching. In a digital home environment, parental mediation of children's access to the Internet, digital devices, and their device use will either directly or indirectly affect children's digital attitudes and behaviors. Based on the ecological techno-microsystem…
Descriptors: Telecommunications, Handheld Devices, Internet, Parent Influence
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Yael Mayer; Mor Cohen-Eilig; Janice Chan; Natasha Kuzyk; Armansa Glodjo; Tal Jarus – Autism: The International Journal of Research and Practice, 2024
Over the past few years, screen-based usage among children and youth has increased significantly, particularly among those with autism. Yet current screen time guidelines do not address the specific needs of autistic children and youth. Therefore, the objective of this study was to develop specific and clear guidelines and strategies that…
Descriptors: Technological Literacy, Children, Adolescents, Autism Spectrum Disorders
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Gordon O. Ade-Ojo; Vicky Duckworth – International Journal of Lifelong Education, 2024
There are two parts to this paper. In the first part, the paper takes a preliminary look at an emerging dominant literacy, IT literacy, and its potential impact on some members of relevant communities. Drawing on the perception of literacy as social practice, the paper locates organisational processes within institutions as belonging to a specific…
Descriptors: Digital Literacy, Information Technology, Technological Literacy, Work Environment
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Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
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Cengiz Gündüzalp – Journal of Theoretical Educational Science, 2024
The objective of this study is to ascertain the impact of interactive videos on web-based courses on students' technology proficiency and digital literacy levels, as well as their perceptions of this approach. To achieve this objective, the study was conducted using quasi-experimental designs, which are a type of quantitative research approach.…
Descriptors: Interactive Video, Electronic Learning, Digital Literacy, Technological Literacy
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Angelos Rodafinos; Vassilis Barkoukis; Katerina Tzafilkou; Despoina Ourda; Anastasios A. Economides; Maria Perifanou – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to examine the influence of digital competences, technology acceptance, and individual factors (gender and educational level) on academic achievement in Physical Education and Sports Science (PESS). Background: Prior research has established a positive correlation between digital competences and performance, but the…
Descriptors: Technological Literacy, Academic Achievement, Physical Education, Athletics
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Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
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Teresa Martín-García; Félix Ortega-Mohedano; María Marcos-Ramos; Patricia Sánchez-Holgado; Alexia Martín-Ledezma; David Briz Benito – Educational Media International, 2024
This article analyses the smartphone usage habits of children aged 7-15 in Spain, based on data from the "Barometer of Audiovisual Content for Children, Youth, and Media, 2022." The research highlights that smartphones are predominantly used by children for entertainment purposes, such as social remains secondary. The study underscores…
Descriptors: Foreign Countries, Children, Early Adolescents, Telecommunications
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Jiangyue Liu; Siran Li; Qianyan Dong – Journal of Educational Computing Research, 2024
The emergence of Generative Artificial Intelligence (GAI) has caused significant disruption to the traditional educational teaching ecosystem. GAI possesses remarkable capabilities in generating human-like text and boasts an extensive knowledge repository, thereby paving the way for potential collaboration with humans. However, current research on…
Descriptors: Artificial Intelligence, Learning Analytics, Computer Uses in Education, Instructional Design
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Tiina Korhonen; Noora Laakso; Aino Seitamaa; Visajaani Salonen; Netta Tiippana; Jari Lavonen; Kai Hakkarainen – Cogent Education, 2024
Digital fluency is a central 21st-century competence. Schools are responsible for ensuring that all students cultivate sophisticated sociodigital competences and mindsets needed for studying and collaborating through and around technology and overcoming digital challenges encountered. Although some schools have successfully integrated digital…
Descriptors: Technological Literacy, Student Attitudes, COVID-19, Pandemics
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Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
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Debyani Mukherjee Rawal – Journal of Professional Capital and Community, 2024
Purpose: This research paper investigates the theoretical frameworks encompassing a nuanced analysis of the digital divide in the Indian educational context, recognising that it is not merely a matter of technology access but also the ability to effectively use the resource for enhancing learning outcomes. This research provides valuable insights…
Descriptors: Technological Literacy, Research Reports, Foreign Countries, Pedagogical Content Knowledge