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Stephy K. Sunny; K. Ramasamy – Journal of Applied Research in Higher Education, 2025
Purpose: The study aimed to assess the digital literacy skills of the students of Sacred Heart College, Chalakudy, to know whether they possess the digital literacy skills to perform well in the digital environment. The study also analyzed how digital literacy skills were affected by various factors. Design/methodology/approach: The study used…
Descriptors: Foreign Countries, Digital Literacy, College Students, Information Technology
Ahmed Al Khateeb; Hind Alotaibi – Pegem Journal of Education and Instruction, 2024
The metaverse has the potential to revolutionise education in several ways. It can provide students with immersive learning experiences, allowing them to explore and interact with virtual worlds and objects that are difficult or impossible to replicate in the real world. Yet, studies investigating the impact of the metaverse on students' skills…
Descriptors: Computer Simulation, Technology Integration, Educational Environment, Academic Achievement
Nicholas Swim; Regina Presley; Erica Thompson – Sport Management Education Journal, 2024
In today's technology-driven society, it is vital for students to be well prepared in digital competency when entering the workforce. More than ever, employers are seeking students with a clear understanding of digital literacy, especially in the sport management industry where the workforce has been quick to evolve and engage with new digital…
Descriptors: Electronic Learning, Technology Integration, Athletics, Digital Literacy
Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
A Systematic Review of VR/AR Applications in Vocational Education: Models, Affects, and Performances
Yingjie Liu; Qinglong Zhan; Wenping Zhao – Interactive Learning Environments, 2024
This paper presents a systematic review of the application models, affects, and performance outcomes of VR/AR in vocational education. The analysis is based on journal articles retrieved from renowned databases such as Web of Science, Scopus, and EBSCO, spanning from January 2000 to January 2022. It highlights the pedagogical value of VR/AR in…
Descriptors: Computer Simulation, Artificial Intelligence, Vocational Education, Technology Uses in Education
Khalid, Mohammad; Akanmu, Abiola; Murzi, Homero; Lee, Sang Won; Awolusi, Ibukun; Manesh, Daniel; Okonkwo, Chinedu – Journal of Civil Engineering Education, 2024
Construction, one of the largest industries in the world, consistently underperforms and faces barriers in leveraging the full potential of applying analytics to sensor data due to a lack of a skilled workforce. The prospects for data-driven solutions to address emerging construction challenges and enhance performance across project life cycles…
Descriptors: Construction Industry, Engineering, Job Skills, Measurement Equipment
Emily J. Summers; Elahe Mahmoudi; Jonathan Vontsteen; Kimberly A. Conner; Megan C. Wiedeman – Journal of Interactive Learning Research, 2025
This study qualitatively examined an integrated cross-community approach to augmenting research courses with (a) non-competitive gamification and (b) AI. Unlike other studies, ours was proactive, non-COVID derived, non-competitive, and rooted in a variety of instructional and technology expertise resources. Its three aims were (1) increasing…
Descriptors: Gamification, Artificial Intelligence, Technology Uses in Education, Technology Integration
Wenjuan Ma; Wenjing Ma; Yongbin Hu; Xinyu Bi – Education and Information Technologies, 2025
The integration of technology in higher education is constantly evolving, and the recent emergence of generative artificial intelligence (AI), particularly AI-based chatbots, presents both opportunities and challenges. This rapid advancement raises crucial questions about the effective and appropriate implementation of these tools in learning and…
Descriptors: Literature Reviews, Higher Education, Technology Uses in Education, Educational Technology
Emmanuel Ayisi Abedi – Education and Information Technologies, 2024
Internationally and in Ghana, formal professional development is cited in many education policies as a focal lever for transforming pedagogy and engaging students in cognitively demanding learning processes with digital technologies. Yet, this expectation for technology integration has proven difficult to achieve for many teachers, often due to…
Descriptors: Faculty Development, Foreign Countries, Technology Uses in Education, Technology Integration
Emmanuel Fokides; Georgia Lagopati – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This review's main objective was to examine the existing literature on the use of 3D printers in primary education, covering students aged six to twelve across general, special, and inclusive educational environments. Background: A review of the literature indicated a significant oversight -- prior reviews insufficiently distinguish…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Elementary School Students
María de los Ángeles Domínguez-González; Antonio Luque de la Rosa; Carlos Hervás-Gómez; Pedro Román-Graván – Contemporary Educational Technology, 2025
Constant teacher training and up-dating is fundamental to provide quality teaching and learning. Digital competences are among the skills that teachers must acquire in order to improve the teaching and learning processes. The aim of the present study was to review the scientific production of the last five years regarding teacher digital…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Digital Literacy, Competence
Danxia Xing; Yuan Zeng – Education and Information Technologies, 2025
Computational thinking skills as core skills for emerging citizens are receiving great attention from scholars and educators. Various measures have been taken to improve students' computational thinking skills. Among these measures, the smart classroom, as a technology-enhanced learning environment, plays an important role in cultivating students'…
Descriptors: Secondary School Students, Information Literacy, Digital Literacy, Information Technology
Alexander B. Samuels; Upasana Singh – Transformation in Higher Education, 2025
The Fourth Industrial Revolution (4IR) is transforming global education, posing significant challenges and opportunities for higher education in South Africa. This revolution is driving a shift in teaching methodologies, curriculum design, and the integration of advanced technologies. This study systematically investigates how South Africa's…
Descriptors: Foreign Countries, Higher Education, Educational Change, Social Change
Joshua Vidal – Online Submission, 2024
In the modern industrial revolution, this study looks at how education and curriculum development work together. It does this by looking at the Philippine educational system in particular. The project looks into ways to make curricula more flexible and able to change to changing technology and social and economic needs. The study uses a…
Descriptors: Curriculum Development, Educational Practices, Foreign Countries, Educational Change
Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology