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Hui Shi; Yihang Zhou; Vanessa P. Dennen; Jaesung Hur – Education and Information Technologies, 2024
The imbalance in student-teacher ratio and the diversity of student population pose challenges to MOOC's quality of instructor support. An understanding of student profiles, such as who they are and how they behave, is critical to improving personalized support of MOOC learning environments. While past studies have explored different types of…
Descriptors: MOOCs, Behavior Patterns, Student Behavior, Cluster Grouping
Pawan Kumar; Urvashi Tandon – Education and Information Technologies, 2024
This research aims to study the impact of Values enhanced technology adoption (VETA) in facilitating e-learning among academicians in Higher Education Institutions (HEIs) in North India. This research also validates the moderating role of digital technology by thoroughly understanding the impact of dimensions of VETA on behavioural intention. The…
Descriptors: Foreign Countries, Behavior Patterns, Electronic Learning, Higher Education
Jing Liu; Xuanyu Zhu; Chong Huang; Yujie Wang; Liyan Chang – Innovations in Education and Teaching International, 2024
With the widespread implementation of COVID-19 prevention and control measures during the pandemic, online classes have become a normal and indispensable part of college students' lives. Analysis of the factors affecting college students' behavioural intention towards online classes will help improve online class quality. This paper sets up a…
Descriptors: College Students, Student Motivation, Electronic Learning, Distance Education
Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
Hier, Bridget O.; MacKenzie, Connor K.; Ash, Tory L.; Maguire, Samantha C.; Nelson, Kaytlin A.; Helminen, Emily C.; Watts, Emily A.; Matsuba, Erin S. M.; Masters, Ellen C.; Finelli, Carly C.; Circe, Joshua J.; Hitchings, Taylor J.; Goldstein, Alec R.; Sullivan, William E. – Journal of Positive Behavior Interventions, 2024
This multiple-baseline design study examined the effects of the Good Behavior Game (GBG) on class-wide academic engagement in online general education classrooms. Teachers in three third- through fifth-grade classrooms in the state of New York implemented the GBG remotely during the COVID-19 pandemic. Treatment integrity was supported using…
Descriptors: Behavior Patterns, Games, Learner Engagement, Distance Education
Yang Jiang; Mo Zhang; Jiangang Hao; Paul Deane; Chen Li – Journal of Educational Measurement, 2024
The emergence of sophisticated AI tools such as ChatGPT, coupled with the transition to remote delivery of educational assessments in the COVID-19 era, has led to increasing concerns about academic integrity and test security. Using AI tools, test takers can produce high-quality texts effortlessly and use them to game assessments. It is thus…
Descriptors: Integrity, Artificial Intelligence, Technology Uses in Education, Ethics
Jelena Andelkovic Labrovic; Nikola Petrovic; Jelena Andelkovic; Marija Meršnik – Journal of Computing in Higher Education, 2025
The focus of this study was on identifying patterns of student behavior to support data-informed decision-making which would then improve the learning experience and learning outcomes of online English language courses. Learning analytics approach (or more specifically cluster analysis) was used to identify engagement patterns in online learning.…
Descriptors: Electronic Learning, Online Courses, Behavior Patterns, Student Behavior
Shan Li; Xiaoshan Huang; Gaoxia Zhu; Hanxiang Du; Tianlong Zhong; Chenyu Hou; Juan Zheng – Journal of Computer Assisted Learning, 2024
Background: Social annotation has emerged as a promising educational technology that fosters collaborative reading and discussion of digital resources among learners. While the positive impact of social annotation on students' learning process and performance is widely acknowledged, students' behavioural patterns in social annotation are…
Descriptors: Undergraduate Students, Cooperative Learning, Reading Strategies, Group Activities
Sachin Srivastava; Narender Singh Bhati – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This research aims to examine the mobile learning (m-learning) intentions of students pursuing design courses at graduate and undergraduate levels in higher education institutions in a developing country like India. This study integrated the Technology Readiness Index (TRI 2.0) and the Unified Theory of Acceptance and Use of…
Descriptors: Electronic Learning, Handheld Devices, Telecommunications, Design
Gökhan Akçapinar; Erkan Er; Alper Bayazit – International Review of Research in Open and Distributed Learning, 2024
Lecture capture videos, a popular type of instructional content used by instructors to share course recordings online, play a significant role in educational settings. Compared to other educational videos, these recordings require minimal time and effort to produce, making them a preferred choice for disseminating course materials. Despite their…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Behavior
Shuai He; Yu Lu – Interactive Learning Environments, 2024
Currently, generative AI has undergone rapid development. Numerous studies have attested to the benefits of Gen AI in programming, mathematics and other disciplines. However, since Gen AI mostly uses English as the intrinsic training parameter, it is more effective in facilitating the teaching of courses that use international common notation, but…
Descriptors: Instructional Effectiveness, Technology Uses in Education, Artificial Intelligence, Humanities Instruction
Jenny Crayne; Carla Herrán; Danielle F. Sumy; Marcie Benne; Todd Shagott; Lori Peek – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
Publicly available technologies are only truly 'public' if people are aware of them and know how to use them. In the US, significant resources have been devoted to public education around the recently released ShakeAlert® earthquake early warning (EEW) system operated by the U.S. Geological Survey; however, those efforts have been inconsistently…
Descriptors: Public Education, Spanish, English, Seismology
Lyn Lim; Maria Bannert; Joep van der Graaf; Yizhou Fan; Mladen Rakovic; Shaveen Singh; Inge Molenaar; Dragan Gaševic – British Journal of Educational Technology, 2024
Scaffolds that support self-regulated learning (SRL) have been found to improve learning outcomes. The effects of scaffolds can differ depending on how learners use them and how specific scaffolds might influence learning processes differently. Personalized scaffolds have been proposed to be more beneficial for learning due to their adaptivity to…
Descriptors: Learning Processes, Scaffolding (Teaching Technique), Comparative Analysis, Undergraduate Students
Frank Senyo Loglo; Olaf Zawacki-Richter; Wolfgang Müskens – Asian Journal of Distance Education, 2024
The study compared two survey datasets from higher education students in Germany and Ghana regarding access to digital devices; perceived value of digital media, tools, and services used for learning; gap analysis of the actual and desired use of digital teaching and learning formats; and types of media usage profiles among students. The findings…
Descriptors: Foreign Countries, College Students, Public Colleges, Private Colleges
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Laboratory courses can help students learn in a meaningful way. In the past, students encountered difficulties in chemistry laboratory courses due to limited access to equipment and space for practicing experimental operations. In recent years, virtual laboratories have allowed students to repeatedly practice in order to achieve their experimental…
Descriptors: Concept Mapping, Virtual Classrooms, Laboratories, Student Behavior