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Xin Wei; Amanda Wortman; Li Cheng; Neil Heffernan; Cristina Heffernan; April Murphy; Cristina Zepeda; Ben Motz; Harmony Jankowski; Jeremy Roschelle – Digital Promise, 2024
This paper presents a conceptual exploration of how Digital Learning Platforms (DLPs) can be utilized to investigate the impact of language clarity, precision, engagement, and contextual relevance on mathematics learning from word problems. Focusing on three distinct DLPs--ASSISTments/E-TRIALS, MATHia/UpGrade, and Canvas/Terracotta--we propose…
Descriptors: Mathematics Education, Language Usage, Learning Management Systems, Courseware
Olga Riezina; Larysa Yarova – Turkish Journal of Education, 2024
The aim of this study was to share our experience of developing a digital Natural Language Processing Tool and its implementation in the process of training future linguists. In this article, we demonstrate the process of creating the web application SENTIALIZER, which is a multilingual Sentiment Analysis Tool developed with the help of the Python…
Descriptors: Foreign Countries, Undergraduate Students, Linguistics, Technology Uses in Education
Quoc Hoa Tran-Duong – Education and Information Technologies, 2024
Despite all the efforts to increase the e-courseware presence in primary school classrooms, a below expectation of e-courseware integration is normally reported. However, the extent of this situation will differ in countries from different worlds, and it will lead to the suggestion of different modes of confrontation. This study was designed in…
Descriptors: Courseware, Electronic Learning, Elementary School Teachers, Technology Integration
Wahid Yunianto; Selen Galiç; Zsolt Lavicza – International Journal of Education in Mathematics, Science and Technology, 2024
ChatGPT has become a significant topic of interest in the field of education, prompting of the potential applications of such technology. The utilization of ChatGPT may facilitate the fostering of 21st century skills, such as computational thinking (CT) and technology, which could subsequently provide a means of offering students personalized…
Descriptors: Mental Computation, Mathematics Education, Computer Software, Synchronous Communication
Ethan P. McNaughton; Liam Bilbie; Matea Zuljevic; Lauren K. Allen; Daiana-Roxana Pur; Roy Eagleson; Sandrine Ribaupierre – Anatomical Sciences Education, 2025
In this article, we introduce a new virtual application that offers an interactive model of the brain for neuroanatomy education. Through a dual-platform architecture, the application can be downloaded on both desktop and mobile devices, with the mobile app leveraging unique capacities of modern handheld systems to deploy the brain model in…
Descriptors: Undergraduate Students, Anatomy, Brain, Science Instruction
Melissa A. Shepherd; Elizabeth J. Richardson – Teaching Statistics: An International Journal for Teachers, 2024
Statistical software is commonly used in undergraduate social sciences statistics courses. Due to the increase in online/hybrid courses and the cost of SPSS, instructors may wish to switch to another statistical software. We cover seven programs: Excel, Google Sheets, jamovi, JASP, PSPP, R, and SOFA. We compare programs using the following…
Descriptors: Open Source Technology, Statistics, Computer Software, Computer Software Reviews
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Liquan Chen – Interactive Learning Environments, 2024
Through the sports group teaching of school students, this paper uses the evaluation method to construct the ability evaluation model, collects the changes of language ability, and tests the students' understanding ability, expression ability, action language, and group cooperation. Following the teaching for three months, the average value of the…
Descriptors: Physical Education Teachers, Teaching Methods, Multimedia Instruction, Sustainable Development
Rebecca K. Y. Lee; Bernard Y. N. Ng; Minghui Daisy Chen – Biochemistry and Molecular Biology Education, 2025
During COVID-19 pandemic, there was a change in the teaching mode from face-to-face to online teaching. It was especially challenging for teachers to motivate students to learn through distance learning. This shift in teaching mode also lowered student-student and student-teacher interactions. In this project, a biochemistry courseware,…
Descriptors: COVID-19, Pandemics, Independent Study, Cooperative Learning
Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry