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Showing 1 to 15 of 37 results Save | Export
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Karima Lalani; Joseph Crawford; Kerryn Butler-Henderson – International Journal of Leadership in Education, 2025
This paper presents a thematic analysis and critical review of leadership behaviors during the novel coronavirus pandemic, drawn from the 138 publications on COVID-19 in higher education, published between 1 January 2020 and 30 June 2020, and available as an open access database. The aim is to provide a critical understanding of specific…
Descriptors: Instructional Leadership, COVID-19, Pandemics, Technology Uses in Education
Leonardo Herrera Mosquera – ProQuest LLC, 2024
This three-article dissertation examined the key aspects and outcomes of a Formative and Alternative Assessment Methodology (FAAM) implemented at a Colombian university during COVID-19. The first study explored, through in-depth interviews, participants' experiences with the FAAM, which included assessment principles, strategies, resources, and…
Descriptors: Formative Evaluation, Alternative Assessment, COVID-19, Pandemics
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Helen Crompton; Diane Burke – TechTrends: Linking Research and Practice to Improve Learning, 2024
Technology has become commonplace in K-12 classrooms with students actively using digital technology to support learning. The purpose of this study was to investigate whether there is empirical support that implementing the ISTE Standards for Students can result in learning gains. A scoping review methodology was used to map extant literature to…
Descriptors: Educational Technology, Technology Uses in Education, Standards, Achievement Gains
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Michael C. Melville; Chad Hershock; B. Reeja-Jayan – Advances in Engineering Education, 2024
Due to limited laboratory facilities and other constraints, many engineering students may not have the opportunity to engage with practical, hands-on learning experiences. Although some research suggests that game-based learning can provide students with these pedagogical benefits, much of that work does not directly assess the impact of such…
Descriptors: Video Games, Engineering Education, Visualization, Game Based Learning
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Norma Martinez; Antonio Corrales; Michelle L. Peters – AASA Journal of Scholarship & Practice, 2024
The purpose of this study was to examine the influence of COVID-19 on campus leaders' curriculum integration, perceptions towards the usage, and acquired experience in technology. A purposeful sample of 171 Texas K-12 campus administrators completed the "Principal's Computer Technology Survey." Of those, 10 lead campus administrators…
Descriptors: COVID-19, Curriculum Implementation, Pandemics, Electronic Learning
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Ahmad Anshari – Journal of Educators Online, 2024
Multimedia has been a strategy in teaching processes, especially within the learning management system (LMS). However, multimedia tools have not delivered satisfaction towards the learning process. In addition, the lack of engagement within the LMS has been a real problem for e-learning. Therefore, this study aims to identify what the challenges…
Descriptors: Multimedia Instruction, Learning Management Systems, Literature Reviews, Curriculum Implementation
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Tong Yang – Science Insights Education Frontiers, 2024
Comprehensive practice education is an integral part of the basic education curriculum, aiming to train students to connect textbook knowledge with real-world life through hands-on manipulations and in-person experiences in off-campus settings. In response to the challenges arising in the current enactment of the comprehensive practice curriculum…
Descriptors: Foreign Countries, Case Studies, Experiential Learning, Computer Assisted Instruction
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Parama Kwangmuang; Anucha Somabut; Pornpisut Duangngern; Sukruetai Changpetch; Chamas Dhithjaroen; Orawan Techapornpong; Paritchaya Sarakan; Sumalee Chaijaroen; Charuni Samat – Education and Information Technologies, 2025
Despite the advancements in blockchain and FinTech, more research must be done on the strategies and processes used to develop curricula for advanced professions, particularly in collaboration with industry partners. This study investigates the methods and processes used to develop an online "Blockchain & FinTech" curriculum for…
Descriptors: Artificial Intelligence, Technology Uses in Education, Information Technology, Financial Literacy
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Elena Naftaliev; Marita Barabash – ZDM: Mathematics Education, 2024
Information technology enhances the nature of mathematics as an empirical discipline, leading to an approach called "experimental mathematics" (EM). It fosters the use of technology-based interactive resources (IRs) in mathematics education, giving mathematics an experimental dimension and reflecting a tension between the…
Descriptors: Faculty Development, Experimental Curriculum, Mathematics Instruction, Interaction
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Gregory J. Crowther; Merrill D. Funk; Kelly M. Hennessey; Marcus M. Lawrence – Advances in Physiology Education, 2025
Learning objectives (LOs) are a pillar of course design and execution and thus a focus of curricular reforms. This study explored the extent to which the creation and usage of LOs might be facilitated by three leading chatbots: ChatGPT-4o, Claude 3.5 Sonnet, and Google Gemini Advanced. We posed three main questions, as follows: "question…
Descriptors: Artificial Intelligence, Learning Objectives, Technology Uses in Education, Curriculum Design
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Hongyan Yang; Rachel Wong – Issues and Trends in Learning Technologies, 2024
This literature review examines the implementation of e-Portfolios in higher education, with a focus on the implementation process, potential barriers, and strategies for overcoming challenges. This review seeks to provide instructional designers and higher education instructors with design strategies to effectively implement e-Portfolios. Through…
Descriptors: Electronic Publishing, Portfolio Assessment, Literature Reviews, Curriculum Implementation
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Jaime Manning; Amy Cosby; Eloise S. Fogarty; Bobby Harreveld – International Journal of Technology and Design Education, 2024
Technology Mandatory (Tech Mandatory) is a compulsory subject for New South Wales (NSW) Stage 4 students and aims to engage students in production and design activities applicable to Agriculture and Food Technologies (AFT), Digital Technologies (DT), Engineered Systems and Material Technologies. The GPS Cows Module, an agricultural education…
Descriptors: Foreign Countries, Teacher Attitudes, Geographic Information Systems, Geographic Location
Yifan Zhang – ProQuest LLC, 2024
Computational thinking (CT) has been an increasing focus of research and practice since the seminal paper by Wing in 2006, especially in pre-college (K-12) education. Barr and Stephenson defined CT as a problem-solving methodology that can be automated, transferred, and applied across disciplines. With the challenges of fitting CT into already…
Descriptors: Mental Computation, Elementary Education, Problem Solving, Intellectual Disciplines
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Demian Scherer; Charlotte Diekmann; Stephan Dutke – Psychology Learning and Teaching, 2024
This article describes the implementation of a digital case-exploration tool and its use in teacher education. The cases were constructed according to empirically based psychological theories and represent school-related scenarios in which the students could choose among options for action. After selecting an action, its psychological consequences…
Descriptors: Teacher Education, Psychology, Case Studies, Technology Uses in Education
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Shaobin Chen; Qingrong Li; Tao Wang – International Journal of Information and Communication Technology Education, 2024
This study aims to assess the implementation of smart campus and the students' learning engagement at Zhongshan College, China. A well-structured questionnaire was developed, and information was collected from 277 students and 377 teachers. The results indicate that both groups of respondents highly agree on the construction levels of the smart…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Learner Engagement
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