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Ratna Zuarni Ramli; Wan Zakiyatussariroh Wan Husin; Ahmed M. S. Elaklouk; Noraidah Sahari Ashaari – Interactive Learning Environments, 2024
Emerging technologies such as augmented reality are impacting the field of education, it can be seen in the attention given to technology, specifically augmented reality. Systematic reviews on research related to learning through augmented reality aim to find gaps of augmented reality in learning. However, there is a limited number of systematic…
Descriptors: Computer Simulation, Usability, Research Reports, Rating Scales
Kean Birch; Janja Komljenovic; Sam Sellar; Morten Hansen – Learning, Media and Technology, 2025
The COVID pandemic highlighted the increasing deployment of digital technologies in educational institutions, defined as 'edtech'. The most visible edtech was video conferencing software, but a swathe of edtech startups have sought to roll out their products and services to educational institutions. We focus specifically on the deployment of…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Videoconferencing
Zhi Li; Wenxiang Zhang – Education and Information Technologies, 2025
In the swiftly changing realm of education, technology serves as a key instrument in transforming the methods of teaching, learning experiences, and educational outcomes. Legal and governance issues, integral to maintaining order and justice in societies, are equally pertinent in the realm of education. The digital age introduces concerns like…
Descriptors: Educational Technology, Technology Uses in Education, Technological Advancement, Legal Responsibility
Catherine Ferguson – Issues in Educational Research, 2025
The use of artificial intelligence (AI) in higher education has mostly focused on issues associated with teaching and assessment. In this paper I used AI to support the analysis of data which consisted of public comments on a newspaper article. This small, low risk research was chosen to demonstrate the potential use of AI and how it may support…
Descriptors: Artificial Intelligence, Data Analysis, Technology Uses in Education, Higher Education
John Y. H. Bai; Olaf Zawacki-Richter; Wolfgang Muskens – Turkish Online Journal of Distance Education, 2024
Artificial intelligence in education (AIEd) is a fast-growing field of research. In previous work, we described efforts to explore the possible futures of AIEd by identifying key variables and their future prospects. This paper re-examines our discussions on the governance of data and the role of students and teachers by considering the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Governance
Tel Amiel – Prospects, 2024
Public educational systems and institutions have increased their adoption of proprietary educational platforms offered by large private corporations. Platforms now critically mediate content creation and storage, interaction and communication, record-keeping and institutional memory. This platformization of education has led to significant risks…
Descriptors: Open Education, Educational Technology, Higher Education, Governance
Ulrike Krein – Leadership and Policy in Schools, 2025
In the context of digital transformation processes in schools, the introduction of technology is often discussed in terms of the individualization and optimization of teaching, learning and school management. However, it is often neglected that technologies are preconfigured and provide socio-material offers that invite certain actions and thus…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, School Administration
Meina Zhu – Journal of Computer Assisted Learning, 2025
Background: Computer programming learning and education play a critical role in preparing a workforce equipped with the necessary skills for diverse fields. ChatGPT and YouTube are technologies that support self-directed programming learning. Objectives: This study aims to examine the sentiments and primary topics discussed in YouTube comments…
Descriptors: Computer Science Education, Programming, Social Media, Video Technology
Suren Ladd – Globalisation, Societies and Education, 2024
Due to the global COVID-19 pandemic, in-person data collection methods have been considerably hampered by requirements for social distancing and safety. Consequently, academic inquiry has shifted largely to virtual means, leading to the considerable growth of virtual qualitative research. Conducting virtual research in post-conflict contexts, such…
Descriptors: Foreign Countries, Qualitative Research, College Faculty, COVID-19
Rafael Ferreira Mello; Elyda Freitas; Luciano Cabral; Filipe Dwan Pereira; Luiz Rodrigues; Mladen Rakovic; Jackson Raniel; Dragan Gaševic – Journal of Learning Analytics, 2024
Learning analytics (LA) involves the measurement, collection, analysis, and reporting of data about learners and their contexts, aiming to understand and optimize both the learning process and the environments in which it occurs. Among many themes that the LA community considers, natural language processing (NLP) algorithms have been widely…
Descriptors: Literature Reviews, Learning Analytics, Natural Language Processing, Data Collection
Kelli A. Bird; Benjamin L. Castleman; Yifeng Song – Journal of Policy Analysis and Management, 2025
Predictive analytics are increasingly pervasive in higher education. However, algorithmic bias has the potential to reinforce racial inequities in postsecondary success. We provide a comprehensive and translational investigation of algorithmic bias in two separate prediction models--one predicting course completion, the second predicting degree…
Descriptors: Algorithms, Technology Uses in Education, Bias, Racism
Yoolim Kim; Vita V. Kogan; Cong Zhang – Applied Linguistics, 2024
Gamification of behavioral experiments has been applied successfully to research in a number of disciplines, including linguistics. We believe that these methods have been underutilized in applied linguistics, in particular second-language acquisition research. The incorporation of games and gaming elements (gamification) in behavioral experiments…
Descriptors: Gamification, Game Based Learning, Data Collection, Citizen Participation
Michael Mindzak; Rahul Kumar – Critical Education, 2024
This paper provides a theoretical and conceptual analysis of educational technology (Ed-Tech) including its role in the administration and organization of schools, colleges, and universities; teachers' pedagogical practices; and students' learning. During and since the pandemic period, education has relied more heavily than ever on technological…
Descriptors: Educational Technology, Technology Uses in Education, Educational Administration, Economic Factors
Capturing Movement: A Tablet App, "Geometry Touch," for Recording Onscreen Finger-Based Gesture Data
Stoo Sepp; Sharon Tindall-Ford; Shirley Agostinho; Fred Paas – IEEE Transactions on Learning Technologies, 2024
This article presents a novel digital method of capturing finger-based gestures on touchscreen devices for the purpose of exploring tracing gestures in educational research. Given that tracing has been found to support cognition, learning, and problem solving in educational settings, data related to the performance of these gestures are…
Descriptors: Computer Oriented Programs, Tablet Computers, Data Collection, Problem Solving
Álvaro de Oliveira D'Antona; José Diego Gobbo Alves – International Journal of Social Research Methodology, 2024
We describe the use of tablet computers with ESRI Survey123 for data collection in sociodemographic surveys applied to land use and cover change studies. Based on the administration of 716 questionnaires during the expedition carried out in 2022 in 64 rural communities along the Rio Negro River, in the Brazilian Amazon, we evaluate the advantages…
Descriptors: Foreign Countries, Tablet Computers, Technology Uses in Education, Social Science Research