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Stefan Küchemann; Karina E. Avila; Yavuz Dinc; Chiara Hortmann; Natalia Revenga; Verena Ruf; Niklas Stausberg; Steffen Steinert; Frank Fischer; Martin Fischer; Enkelejda Kasneci; Gjergji Kasneci; Thomas Kuhr; Gitta Kutyniok; Sarah Malone; Michael Sailer; Albrecht Schmidt; Matthias Stadler; Jochen Weller; Jochen Kuhn – npj Science of Learning, 2025
Recently, the option to use large language models as a middleware connecting various AI tools and other large language models led to the development of so-called large multimodal foundation models, which have the power to process spoken text, music, images and videos. In this overview, we explain a new set of opportunities and challenges that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Models, Intermode Differences
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Roneet Merkin; Barbara King – College Teaching, 2024
Florida International University has made a significant investment to develop hybrid classes, including financially incentivizing faculty to redesign their courses for the hybrid format through a semester-long training. To assess the success of these courses, student success and satisfaction have been examined. However, prior to this study faculty…
Descriptors: Blended Learning, College Faculty, Incentives, Universities
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Hanall Sung; Mitchell J. Nathan – International Journal of Educational Technology in Higher Education, 2025
In various technology-enhanced learning (TEL) environments, knowledge co-creation progresses through multimodal interactions that integrate verbal and nonverbal modalities, such as speech and gestures. This study investigated two distinct analytical approaches for analyzing multimodal interactions--triangulating and interleaving--by applying them…
Descriptors: Technology Uses in Education, Epistemology, Research and Development, Nonverbal Learning
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Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation