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Taemin Ha; Brian Dauenhauer; Jennifer Krause; Jaimie McMullen; Matthew Farber – Educational Technology Research and Development, 2025
A large body of research shows that physical activity helps school-aged children and adolescents improve their health and academic performance, and many different types of technology can be used to facilitate and promote physical activity within a school community. This study aimed to develop a valid and reliable questionnaire, titled the…
Descriptors: School Activities, Physical Activities, Health Promotion, Technology Uses in Education
Davy Tsz Kit Ng; Wenjie Wu; Jac Ka Lok Leung; Thomas Kin Fung Chiu; Samuel Kai Wah Chu – British Journal of Educational Technology, 2024
Artificial intelligence (AI) literacy is at the top of the agenda for education today in developing learners' AI knowledge, skills, attitudes and values in the 21st century. However, there are few validated research instruments for educators to examine how secondary students develop and perceive their learning outcomes. After reviewing the…
Descriptors: Artificial Intelligence, Questionnaires, Test Construction, Test Validity
Sufiana Safiena; Yang Miang Goh – Education and Information Technologies, 2024
Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address this challenge, digital simulation games (DSGs) offer promising solutions through immersive and interactive learning experiences. Research shows that DSGs can motivate learners, enhance subject…
Descriptors: Authentic Learning, Undergraduate Study, Case Studies, Computer Games
Leona Mölgen; Roman Asshoff; Benedikt Heuckmann – Journal of Science Education and Technology, 2024
There are several specific digital tools now that have transformed the way science is taught. Correspondingly, teacher education programs have changed, and now they increasingly address the development of technology-related professional content knowledge (TPACK). Owing to the use of technology in specific domains of science teaching, there is an…
Descriptors: Educational Technology, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy
Isabella Sauchelli; Georgina Heath; Amanda Richardson; Sally Lewis; Lisa-Angelique Lim – Student Success, 2024
Self-regulated learning (SRL) is associated with university student academic success outcomes, however students often need support to develop these skills. Technology-mediated feedback is one strategy that may aid educators in supporting students' SRL development. This study aims to explore whether a technology-mediated feedback strategy targeting…
Descriptors: Foreign Countries, Learning Strategies, Questionnaires, Self Management
Emin Tamer Yenen; Oktay Kizkapan – Discover Education, 2025
This study seeks to explore the impact of learning scenarios on pre-service science teachers' (PSSTs) perceptions of constructivist learning and their dispositions toward instructional technologies. Adopting a single-group pretest-posttest experimental design, a quantitative research methodology was employed. The participants consisted of…
Descriptors: Vignettes, Preservice Teacher Education, Preservice Teachers, Student Attitudes
Manar Hazaimeh; Abdullah M. Al-Ansi – International Journal of Information and Learning Technology, 2024
Purpose: Artificial intelligence (AI) is constantly evolving and is poised to significantly transform the world, affecting nearly every sector and aspect of society. As AI continues to evolve, it is expected to create a more dynamic, efficient and personalized education system, supporting lifelong learning and adapting to the needs and pace of…
Descriptors: Artificial Intelligence, Adoption (Ideas), Teacher Attitudes, Student Attitudes
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
Edward Jay Avella – ProQuest LLC, 2024
The purpose of this quantitative, correlational predictive study was to determine if, and to what extent, scoring of an academic supervisor's transformational, transactional, or passive avoidant leadership by faculty members of regionally accredited four-year, degree-granting educational institutions across the United States separately predicts…
Descriptors: Instructional Leadership, Leadership Styles, COVID-19, Pandemics
Cheam Chai Li; Azyanee Luqman – SAGE Open, 2024
In today's fast-paced ICT-driven world, understanding the factors influencing the effectiveness of online teaching and learning is paramount, especially during the Movement Control Order (MCO) when physical educational activities are restricted. Assessing the efficacy of undergraduate students under these circumstances can be particularly…
Descriptors: Online Courses, Program Effectiveness, COVID-19, Pandemics
Shuqiong Luo; Di Zou – European Journal of Education, 2025
Recent AI-based language learning research highlights learners' crucial role, yet university learner readiness in ChatGPT-based English learning remains unexplored. Accordingly, this current research attempted to develop and validate a tool to evaluate university learner readiness for ChatGPT-assisted English learning (LRCEL) to address the…
Descriptors: College Students, Readiness, Artificial Intelligence, Natural Language Processing
Olumide Ojo – International Journal of Education and Development using Information and Communication Technology, 2024
This study explores factors influencing Nigerian Higher Education students to adopt ChatGPT in learning. Using the technology acceptance model (TAM), this research aims to identify the key factors influencing the behavioural intentions of Nigerian undergraduate students to adopt ChatGPT in their academic pursuits. This study's theoretical…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Undergraduate Students
Andra Antal-Berbecaru; Alexia Larchen Costuchen; Soumyabrata Dev – Computers in the Schools, 2024
This paper is about the development of a gamified application tailored to Generation Z (population born between 1997 and 2012) as an alternative to the text-based LimeSurvey (formerly PHPSurveyor). The study was conducted among students from the Department of Computer Science at University College Dublin. Data were analyzed from the perspectives…
Descriptors: Gamification, Learner Engagement, Student Surveys, Age Groups