Publication Date
In 2025 | 5 |
Since 2024 | 16 |
Descriptor
Source
Author
Shan Li | 2 |
Ada Cristina Hurtado-Flores | 1 |
Ahmed Tlili | 1 |
Ahmer Hameed | 1 |
Alejandra Ruiz-Segura | 1 |
Andresa A. De Souza | 1 |
Andri Ioannou | 1 |
Asha Fuller | 1 |
Chenyu Hou | 1 |
Christopher B. Nahm | 1 |
Daniel Burgos | 1 |
More ▼ |
Publication Type
Journal Articles | 13 |
Reports - Research | 13 |
Dissertations/Theses -… | 3 |
Information Analyses | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 6 |
Elementary Education | 4 |
Secondary Education | 3 |
High Schools | 2 |
Middle Schools | 2 |
Grade 6 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
More ▼ |
Audience
Location
California | 1 |
China | 1 |
Cyprus | 1 |
India | 1 |
Peru | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Andri Ioannou; Ourania Miliou; Yiannis Georgiou; Stella Timotheou; Louise Barkhuus; Jennifer Rode – Educational Technology Research and Development, 2025
E-textiles provide an interesting field of research as they "blend traditional craft with modern science" (Peppler, 2016) and help learners "broaden their own perceptions of computing" (Searle et al., 2016). Despite the promising findings by primarily long-term interventions structured around e-textiles, educational curriculum…
Descriptors: STEM Education, Foreign Countries, Textiles Instruction, Technology Uses in Education
Marissa L. Del Vecchio; Kimberly Crosland; Asha Fuller – Journal of Positive Behavior Interventions, 2025
The use of technology-based self monitoring (SM) interventions is becoming more popular, increasing the likelihood that SM interventions will have greater contextual fit within classrooms. SM has resulted in increases in desired school behaviors, such as increases in on task behavior, academic performance, and task completion for students…
Descriptors: Self Management, Technology Uses in Education, Elementary School Students, Emotional Disturbances
Gretchen Scheibel; Tyler A. Hicks; Kathleen N. Zimmerman; Jesse R. Pace – Remedial and Special Education, 2024
Intensive interventions are time- and resource-demanding interventions designed to be implemented with a single student with unique learning needs. Economic evaluation provides a methodology for evaluating the time and material resource costs of implementing these interventions to provide detailed feasibility information for educators considering…
Descriptors: Intervention, Cost Effectiveness, Teacher Attitudes, Time on Task
Jineel Raythatha; Ahmer Hameed; Taina Lee; Lawrence Yuen; Christopher B. Nahm; Tony Pang; Henry Pleass – Discover Education, 2024
Background: The COVID-19 pandemic has brought significant changes to medical education, particularly for procedural and surgical skills, which inherently require face-to-face education. The utility of adding an instructional video remains uncertain. To guide future curricula, our aim was to assess whether the addition of an optional instructional…
Descriptors: Video Technology, Audiovisual Aids, Technology Uses in Education, Medical Education
Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
Tingting Wang; Alejandra Ruiz-Segura; Shan Li; Susanne P. Lajoie – Journal of Computer Assisted Learning, 2024
Background: Scholars have confirmed the vital roles of self-regulated learning (SRL) behaviours in predicting task performance, especially within non-linear technology-rich learning environments (TREs). However, few studies focused on the learning costs (e.g., study effort and time-on-task) related to SRL and the efficiency outcome of SRL (i.e.,…
Descriptors: Problem Solving, Educational Environment, Efficiency, Student Behavior
Ahmed Tlili; Michael Agyemang Adarkwah; Soheil Salha; Juan Garzón; Kinshuk; Daniel Burgos – Interactive Learning Environments, 2024
While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies (N = 3302 participants) to investigate the effects of educational…
Descriptors: Educational Games, Puzzles, Handheld Devices, Technology Uses in Education
Patrick J. Mallory; Patricia K. Hampshire – Journal of Special Education Technology, 2025
Many students diagnosed with autism spectrum disorder (ASD) encounter difficulties related to self-management, which subsequently hinder their capacity to actively engage in online learning. As the enrollment of students with ASD in online education continues to rise, the exploration of self-management techniques adaptable to this educational…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Self Management, Online Courses
Giovanni Gonzalez Araujo – ProQuest LLC, 2024
This dissertation presents the results and outcomes of an effort to design educational tools and curriculum to improve student learning in introductory programming courses. The work was conducted at the University of California, Merced (UC Merced), situated in the Central Valley of California, and home to a diverse student population. The findings…
Descriptors: Undergraduate Study, Computer Science, Introductory Courses, Case Studies
Shan Li; Xiaoshan Huang; Gaoxia Zhu; Hanxiang Du; Tianlong Zhong; Chenyu Hou; Juan Zheng – Journal of Computer Assisted Learning, 2024
Background: Social annotation has emerged as a promising educational technology that fosters collaborative reading and discussion of digital resources among learners. While the positive impact of social annotation on students' learning process and performance is widely acknowledged, students' behavioural patterns in social annotation are…
Descriptors: Undergraduate Students, Cooperative Learning, Reading Strategies, Group Activities
Mayra Stefany Torres-Munares; Ada Cristina Hurtado-Flores; Ernesto Adolfo Carrera-Salas – Cogent Education, 2024
College students often face difficulties managing their time due to a lack of basic organizational skills. The research proposes the implementation of a mobile application to improve time management based on gamification as a solution to promote compliance with academic activities. For the correct development of these academic activities, the SOAR…
Descriptors: Foreign Countries, Undergraduate Students, Gamification, Technology Uses in Education
Emily Wiltsch; Andresa A. De Souza; Sarah Kern – Discover Education, 2025
The shift to online teaching during the COVID-19 pandemic forced schools to swiftly develop strategies for virtual settings to ensure students received effective instruction. Antecedent- and consequence-based interventions have been shown to be effective in classrooms; however, to our best knowledge, there have been no reports on the effects of…
Descriptors: Students with Disabilities, Virtual Classrooms, Developmental Disabilities, Electronic Learning
Understanding Students' Switching Intentions from Cash Payment to Mobile Payment in Education Sector
P. Pragha; Krantiraditya Dhalmahapatra; Murali Sambasivan; Pradeep Rathore; Esha Saha – Journal of Applied Research in Higher Education, 2025
Purpose: The study intends to evaluate students' intention to shift from cash payment to mobile payment system for academic fee payments through push, pull and mooring framework. Push factors comprise risk and service-related factors, pull factors consist of subjective and aspect-based factors and mooring factors include cost and cognitive…
Descriptors: Foreign Countries, Undergraduate Students, College Graduates, Student Attitudes
Jason L. Kester; Leslie Ann Bross – Journal of Special Education Technology, 2024
The purpose of this study was to examine the effects of a technology-based self-monitoring application, I-Connect, to enhance the on-task behavior of five secondary students (ages 15-16) with autism spectrum disorder, intellectual disability, and specific learning disability during Biology instruction in a rural special education classroom. We…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Intellectual Disability, Learning Disabilities
Rosemary Ketchum Walsh – ProQuest LLC, 2024
Students with Attention Deficit Hyperactivity Disorder (ADHD) have difficulty maintaining their focus during class lessons and often require reminder prompts from an adult including a teacher or instructional assistant. This study used goal setting paired with a technology-based application and Smartwatch to explore increases in elementary student…
Descriptors: Attention Control, Attention Deficit Hyperactivity Disorder, Goal Orientation, Technology Uses in Education
Previous Page | Next Page »
Pages: 1 | 2