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Vasco Rikkers; Dipti Kapoor Sarmah – Journal of Computing in Higher Education, 2025
In recent years, gamification has seen a rise in usage for cyber-security training, with some of the most used elements being story and narrative. Yet there seems to be a lack of research on story-based gamification as well as how this type of gamification affects a training's effectiveness. The goal of this study was to test the effectiveness of…
Descriptors: Gamification, Computer Security, Training Methods, Foreign Countries
Jacqui Taylor; Monica Whitty – Psychology Learning and Teaching, 2024
We propose that psychology graduates are uniquely placed to work in the cybersecurity industry due to their understanding of human behavior and the possession of skills needed to address cybersecurity issues. However, there are challenges in attracting psychology graduates to the cybersecurity industry as they may not be fully aware of how skills…
Descriptors: Psychology, Majors (Students), Student Attitudes, Literacy
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
David Javier-Aliaga; Oscar Rubén Silva Neyra; Yaquelin E. Calizaya-Milla; Jacksaint Saintila – Contemporary Educational Technology, 2024
The objective of this study is to determine the relationship between academic self-efficacy and digital competence in a sample of undergraduate university students in Peru. The design was nonexperimental, cross-sectional, and correlational. The non-probabilistic sample consisted of 98 students from a private university in Peru. Academic…
Descriptors: Self Efficacy, Competence, Digital Literacy, Undergraduate Students
David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Tutorial Programs, Computer Science Education, Computer Security, Programming
Anwesa Das; Vinay Kumar; Aditya Narayan Hati; Sharda Bharti – IEEE Transactions on Education, 2024
Machine learning (ML) is increasingly utilized in the development and assurance of safety-critical systems (SCSs) nowadays, much like other complex problems. Safety is the topmost priority in SCS, hence, developers who are working in this area must possess extensive knowledge of both ML and SCS. This article presents a methodical investigation…
Descriptors: Artificial Intelligence, Computer Security, Engineering Education, Engineering
G. S. Prakasha; Juan José Leiva-Olivencia; Amber Simpson; Trent Grundmeyer; Anthony Kenneth – Computers in the Schools, 2024
Higher education students use digital devices for learning, entertainment, and financial transactions. The present study examines undergraduate (UG) students' challenges faced in cyber security space amid digital environments. The study employed a qualitative research design with a narrative inquiry method to capture the lived experiences,…
Descriptors: Student Experience, Barriers, Coping, Undergraduate Students
Felichism Kabo; Annaliese Paulson; Doreen Bradley; Ken Varnum; Stephanie Teasley – College & Research Libraries, 2024
Seeking to better understand the longitudinal association between online usage of library-licensed content and short- and long-term student performance, we linked EZproxy logs to institutional university data to study how library usage impacts semester and cumulative GPAs. Panel linear mixed effects regression models indicate online library usage…
Descriptors: Undergraduate Students, Academic Achievement, Contracts, Bibliographic Databases
Livinus Obiora Nweke; Uchenna Franklin Okebanama; Gibson Uwaezuoke Mba – Discover Education, 2025
The integration of Internet of Things (IoT), Artificial Intelligence (AI), and cybersecurity presents new opportunities for innovation and entrepreneurship, yet traditional educational approaches often lack the interdisciplinary and applied focus required to develop these competencies. This study evaluates the impact of an experiential learning…
Descriptors: Entrepreneurship, Artificial Intelligence, Internet, Information Security
David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Computer Software, Information Security, Computer Science Education, Teaching Methods
Mehmet Fatih Yigit – Journal of Learning and Teaching in Digital Age, 2025
Technology, while enhancing efficiency and effectiveness, also poses significant cyber threats and risks. Overcoming these challenges necessitates individuals to have high levels of cybersecurity awareness and to exhibit proper cybersecurity behaviors. Correspondingly, in recent years, the exploration of individual factors influencing…
Descriptors: Metacognition, Computer Security, Information Security, Student Behavior
Kellie Johnson; Tiffany Drape; Joseph Oakes; Joseph Simpson; Anne M. Brown; Donna Westfall-Rudd – Journal of Cybersecurity Education, Research and Practice, 2024
Cyberbiosecurity and workforce development in agriculture and the life sciences (ALS) is a growing area of need in the curriculum in higher education. Students that pursue majors related to ALS often do not include training in cyber-related concepts or expose the 'hidden curriculum' of seeking internships and jobs. Exposing students through…
Descriptors: Agriculture, Biological Sciences, Curriculum, Biological Influences
Oliver J. Mason; Siobhan Collman; Stella Kazamia; Ioana Boureanu – Journal of Cybersecurity Education, Research and Practice, 2024
This pilot study aims to assess the acceptability of Open University's training platform called Gamified Intelligent Cyber Aptitude and Skills Training course (GICAST), as a means of improving cybersecurity knowledge, attitudes, and behaviours in undergraduate students using both quantitative and qualitative methods. A mixed-methods, pre-post…
Descriptors: Career Readiness, Computer Science, Computer Security, Gamification
Selami Aydin; Maryam Zeinolabedini – Online Submission, 2024
In line with the rapid advancement in educational technology, and the application of artificial intelligence (AI) in particular, the teaching and learning of the English language has undergone a significant transformation. This paper aims to explore students' perceptions of integrating AI into the English as a foreign language (EFL) learning…
Descriptors: Artificial Intelligence, Computer Software, Second Language Instruction, Second Language Learning