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Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
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Nadja Beeler; Esther Ziegler; Andreas Volz; Alexander A. Navarini; Manu Kapur – Advances in Health Sciences Education, 2024
Even though past research suggests that visual learning may benefit from conceptual knowledge, current interventions for medical image evaluation often focus on procedural knowledge, mainly by teaching classification algorithms. We compared the efficacy of pure procedural knowledge (three-point checklist for evaluating skin lesions) versus…
Descriptors: Foreign Countries, Premedical Students, Undergraduate Students, Medicine
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Rachel M. Wong; David Alpizar; Olusola O. Adesope; Krista R. A. Nishida – School Science and Mathematics, 2024
Electrochemistry, a key topic in introductory chemistry, is a topic that many students struggle with conceptually. Visual learning tools like concept maps allow the externalization of key concepts and the relationships between these concepts may aid in students' acquisition and retention of newly learned electrochemistry concepts. Partnering with…
Descriptors: Concept Mapping, Student Interests, Introductory Courses, Chemistry
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Xiaojian Bai – Innovations in Education and Teaching International, 2025
This study aims to determine the impact of Industry 4.0 innovations, namely infographics and product modelling, on students' academic performance and visual thinking skills. The experiment involved 164 students. Teaching tools promote the student's academic performance and visual thinking. The average grade of academic performance was higher in…
Descriptors: Industry, Innovation, Visual Aids, Design