NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ulrich A. Hoensch – PRIMUS, 2024
We present a concrete situation where there is a difference between the theoretical security of a cipher and its limitations when implemented in practice. Specifically, when entering a PIN, smudges on the keypad substantially reduce its security. We show how the number of possible keys in the presence of the "smudge attack" can be…
Descriptors: Information Security, Computer Security, Coding, Undergraduate Study
Peer reviewed Peer reviewed
Direct linkDirect link
Alex Cameron; Abu Alam; Madhu Khurana; Jordan Allison; Nasreen Anjum – IEEE Transactions on Education, 2025
Modern day organizations face a continuous challenge in ensuring that their employees are cognizant with malware and cyber attacks, since it has the potential to cause financial, legal, and reputational damage to them. Current awareness training exists in a multitude of forms to equip employees and organizations to protect themselves against…
Descriptors: Computer Security, Crime Prevention, Information Security, Gamification
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
David Javier-Aliaga; Oscar Rubén Silva Neyra; Yaquelin E. Calizaya-Milla; Jacksaint Saintila – Contemporary Educational Technology, 2024
The objective of this study is to determine the relationship between academic self-efficacy and digital competence in a sample of undergraduate university students in Peru. The design was nonexperimental, cross-sectional, and correlational. The non-probabilistic sample consisted of 98 students from a private university in Peru. Academic…
Descriptors: Self Efficacy, Competence, Digital Literacy, Undergraduate Students