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Fangzheng Zhao; Richard E. Mayer; Nicoletta Adamo-Villani; Christos Mousas; Minsoo Choi; Luchcha Lam; Magzhan Mukanova; Klay Hauser – Journal of Educational Computing Research, 2024
This study examined how well people can recognize and relate to animated pedagogical agents of varying ethnicities/races and genders. For both Study 1 (realistic-style agents) and Study 2 (cartoon-style agents), participants viewed brief video clips of virtual agents of varying racial/ethnic categories and gender types and then identified their…
Descriptors: Race, Sex, Ethnicity, Animation
Rogier Bos; Marije Wigmans – International Journal for Technology in Mathematics Education, 2025
University students increasingly watch animated math videos that use dynamic visualizations as part of their learning process. Despite students' positive appreciation, little is known about how these visualizations contribute to learning outcomes. This paper examines the relationship between learning outcomes and students' experiences with dynamic…
Descriptors: College Students, Video Technology, Animation, Mathematics Education
Ariel Kalil; Susan Mayer; Philip Oreopoulos; Rohen Shah – National Bureau of Economic Research, 2024
Programs that engage young children in movement and song to help them learn are popular but experimental evidence on their impact is sparse. We use an RCT to evaluate the effectiveness of Big Word Club (BWC), a classroom program that uses music and dance videos for 3-5 minutes per day to increase vocabulary. We conducted a field experiment with…
Descriptors: Vocabulary Development, Animation, Video Technology, Music
Chenghao Wang; Bin Zou – TESOL Journal, 2025
Avatars play a significant role in Artificial Intelligence (AI)-powered education, supported by various human-computer interactions and second language acquisition theories. AI avatars have become increasingly anthropomorphic and realistic with advancements in speech synthesis, speech-driven lip-syncing, and speech-to-facial animation. D-ID Studio…
Descriptors: Computer Simulation, Artificial Intelligence, Computer Uses in Education, Second Language Instruction
Jacob Beautemps; André Bresges; Sebastian Becker-Genschow – Journal of Science Education and Technology, 2025
This study investigates the impact of different animation styles on learning outcomes in physics, with a focus on explanations of the seasons. Using a combination of pre-post performance tests and eye tracking, we compared animations featuring a presenter with pure animations without a person in the frame. The sample consisted of students from a…
Descriptors: Electronic Learning, Animation, Video Technology, Technology Uses in Education
Jason M. Harley; Byunghoon Ahn; Clarissa Hin-Hei Lau; Matthew Moreno – European Journal of Psychology of Education, 2025
Vaccine hesitancy was recently declared one of the ten greatest global health threats by the World Health Organization and research has linked it to low levels of health literacy. Health literacy can be supported by media literacy education which aims to heighten critical thinking and help individuals develop habits of inquiry and make appropriate…
Descriptors: Media Literacy, Animation, Video Technology, Technology Uses in Education
Abe ten Voorde; Margherita Piroi; Rogier Bos – Teaching Mathematics and Its Applications, 2025
In recent years, a multitude of innovative educational videos focusing on mathematics and employing dynamic visualization techniques have been published on YouTube. From a sample of videos, we develop a taxonomy of didactical roles of dynamic visuals and supporting animation techniques. The taxonomy is constructed through an open coding approach,…
Descriptors: Mathematics Education, Animation, Video Technology, Educational Innovation
Ipek Ozbay; Yagmur Ozge Ugurelli – European Early Childhood Education Research Journal, 2024
This study aimed to explore stepfamily representation in fairy tales and their animations on YouTube. The data was collected via document analysis in the study. The data source of the research is Grimm's fairy tales which are classical fairy tales. The results demonstrate that stepmothers identify with the stereotypical wicked women, both in the…
Descriptors: Family (Sociological Unit), Fairy Tales, Animation, Video Technology
Kevin L. Sager; Miho Aoki; Scott D. Goddard – Innovative Higher Education, 2024
We tested the educational effectiveness of an inquiry-guided approach (Lee et al., 2004; Prince & Felder in "Journal of Engineering Education, 95," 123-138, 2006) to teaching a possible outcome of statistical hypothesis testing known as type 1 error. The approach consisted of showing participants an animated space exploration video.…
Descriptors: Inquiry, Statistics Education, Active Learning, Space Exploration
Osama M. Ahmed; Serina S. Applebaum; Maham Ahmad; Danya M. Ahmed; Prerak Juthani; Kristen Nwanyanwu – Health Education Journal, 2024
Objective: To gain retina physicians' and diabetic retinopathy (DR) patients' perspectives on needs and opportunities in DR education, and then develop and pilot test an educational video. Design: This study utilised qualitative interview data for video creation, and interview and survey data for assessment. Setting: This study was conducted in a…
Descriptors: Diabetes, Patient Education, Video Technology, Needs Assessment
Abdullahi Yusuf; Norah Md Noor; Shamsudeen Bello – Education and Information Technologies, 2024
Studies examining students' learning behavior predominantly employed rich video data as their main source of information due to the limited knowledge of computer vision and deep learning algorithms. However, one of the challenges faced during such observation is the strenuous task of coding large amounts of video data through repeated viewings. In…
Descriptors: Learning Analytics, Student Behavior, Video Technology, Classification
Xin Bian; André Brown; Bruno Marques – International Journal of Art & Design Education, 2025
This article describes the motivation, aims, and consequent processes involved in designing an engaging and informative animated educational video that explains the historical exploitation of the Mount Dagushan iron ore mine in China. The mine is recognised as the deepest in China. It has been the source of raw material for the Anshan Steel…
Descriptors: Animation, Video Technology, Heritage Education, Instructional Materials
Sina Wardani Siregar; Dadang Sunendar; Nouval Nanola; Burhanudin – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The ability to convey messages through sounds is known as language skills, with listening skills being one of its most essential components. Listening skills are developed by children before they can speak, read, and write. However, these skills are often neglected, which affects other language skills. To improve students' listening skills, it's…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Listening Skills
Ruth Mathew; Niveta Ramakrishnan; Fiona Boland; Teresa Pawlikowska; Jane C. Holland – Anatomical Sciences Education, 2024
In modern medical curricula, embryology is typically taught through lectures, with a few institutions providing tutorials. The use of 3-D videos or animations enables students to study these embryological structures and how they change with time. The aim of this study was to assess the quality of cardiac embryology videos available on YouTube. A…
Descriptors: Medical Education, Embryology, Medicine, Anatomy
Elizabeth C. Bell – ProQuest LLC, 2024
This study aimed to determine if the T3 framework for technology in education impacts students' vocabulary learning, oral language, and reading comprehension, specifically for students labeled as English Language Learners (ELLs). Students were asked to learn two root words a week for four weeks. During each instructional week, students were asked…
Descriptors: Social Justice, Vocabulary Development, Technology Uses in Education, Oral Language
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