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Showing 1 to 15 of 20 results Save | Export
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Francisco Arredondo; Belen Garcia; Ruben Lijo – IEEE Transactions on Education, 2025
Contributions: This article presents the results from a teaching innovation project based on the creation of educational videos by students and their assessment through blind peer review in the context of an electric circuit course. This article also analyses the activity's impact on learning outcomes by comparing the results of participating…
Descriptors: Video Technology, Electronic Equipment, Peer Evaluation, Program Effectiveness
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Michael P. Howard; Symone L. M. Alexander – Chemical Engineering Education, 2024
Chemical engineers must learn to connect concepts across vastly different scales, spanning from molecular structures to industrial processes. Here, we explore the use of a virtual-reality simulation with a companion video of an experiment to help undergraduate students connect nanoscale fundamentals to macroscale engineering observations.
Descriptors: Chemical Engineering, Computer Simulation, Video Technology, Science Experiments
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Bibek Kattel; Winn Elliott Hutchcraft; Elizabeth Norell – Discover Education, 2024
This paper explores the implementation and effectiveness of flipped learning methodology, in an upper-division undergraduate electrical engineering course at a public research university. Given the limited research on flipped learning practices in engineering education, this study highlights the potential of flipped learning while addressing its…
Descriptors: Flipped Classroom, Program Effectiveness, Undergraduate Students, Student Attitudes
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Susan Bobbitt Nolen; Edward L. Michor; Milo D. Koretsky – Journal of Engineering Education, 2024
Background: Although open-ended projects are common in the first and final years of US engineering programs, middle-year courses tend to utilize simpler highly constrained problems. Such problems can elicit knowledge and social practices typical of school activity ("School World"), with limited applicability in real engineering work…
Descriptors: Engineering Education, Cooperative Learning, Undergraduate Students, Student Projects
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Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
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Sudeshna Pal; Patsy Moskal; Anchalee Ngampornchai – International Journal on E-Learning, 2024
This study investigated the effectiveness of blended instruction in enhancing student success in an advanced undergraduate engineering course. The research used learning analytics captured from pre-recorded lecture videos, course grade data, and student surveys. Results revealed positive correlations between lecture video viewership and course…
Descriptors: Blended Learning, Advanced Courses, Engineering Education, Undergraduate Students
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Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
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Hye Rin Lee; Teomara Rutherford; Paul Hanselman; Fernando Rodriguez; Kevin F. Ramirez; Jacquelynne S. Eccles – Research in Higher Education, 2024
Community colleges provide broad access to a college degree due to their less expensive tuition, greater course time offerings, and more open admission policies compared to four-year universities as reported (Juszkiewicz, 2015). These institutions have great potential to diversify who chooses STEM, such as engineering. Such diverse representation…
Descriptors: Role Models, Video Technology, Web Sites, Social Media
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Moon-Heum Cho; Lei Zhang; Seongmi Lim; Seokwon Hwang – Distance Education, 2024
Although higher education institutions offer self-paced massive open online courses (MOOCs) on platforms like edX, little systematic effort has been made to examine their instructional design features. The purpose of this study was, therefore, to review self-paced MOOCs on edX and examine their instructional design features for those interested in…
Descriptors: Instructional Design, MOOCs, Pacing, Higher Education
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Gyeong-Geon Lee; Wonhyeong Jang – Educational Technology & Society, 2024
This study conceptualized Technology-Enhanced Distance Laboratory (TEDL) as a subset of Non-Traditional Laboratory (NTL) to best describe global STEM education practices after the COVID-19 pandemic. We systematically gathered and examined 141 empirical TEDL studies reported from March 2020 to August 2022. Most studies were contextually rooted in…
Descriptors: COVID-19, Pandemics, STEM Education, Laboratory Procedures
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Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
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Antonio Daniel Juan Rubio – The EUROCALL Review, 2024
This paper deals with the training of undergraduate engineering students and is interdisciplinary in nature. It brings together three distinct aspects of scientific dissemination: the content of an engineering degree; the oral transmission of this content following the effective TED talks model; and the use English as a medium of scientific…
Descriptors: Speech Skills, Engineering Education, Video Technology, Visual Aids
Rana Sanyal – ProQuest LLC, 2024
Purpose. Researchers have recommended using comprehensive visual materials in engineering courses, as visuals instill more information in students than auditory information and they have the ability to engage students more effectively than other types of content and to convey the nuances of non-verbal communication. The purpose of this study was…
Descriptors: Video Technology, Technology Uses in Education, Learner Engagement, Engineering Education
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Sasithorn Limgomolvilas; Patsawut Sukserm – LEARN Journal: Language Education and Acquisition Research Network, 2025
The assessment of English speaking in EFL environments can be inherently subjective and influenced by various factors beyond linguistic ability, including choice of assessment criteria, and even the rubric type. In classroom assessment, the type of rubric recommended for English speaking tasks is the analytical rubric. Driven by three aims, this…
Descriptors: Oral Language, Speech Communication, English (Second Language), Second Language Learning
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Han Zheng; Mark Barba Pacheco; Julie C. Brown – Language and Education, 2025
Our study examines the scaffolding strategies employed by secondary biology teachers to support multilingual learners (MLs) in engaging with Science and Engineering Practices (SEPs). Rooted in sociocultural theory, we focus on the integration of academic language in disciplinary practices. Data from video-recorded observations of 12 secondary…
Descriptors: Multilingualism, Teaching Methods, Science Instruction, Second Language Instruction
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